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Pointer scan with known *starting* offsets

 
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jelio
How do I cheat?
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PostPosted: Sun May 07, 2017 6:32 am    Post subject: Pointer scan with known *starting* offsets Reply with quote

Is there any way to do a pointer scan with known starting offsets? AFAIK there is only the option to END with known offsets.

If I emulate this with "base address in region", I can't get the full pointer path and I have to manually calculate and compare offsets from my last known offsets based on the found "starting" address list. This is unfeasible.

Let me explain my situation if there is another approach that might work:

There is a game with many window elements. I have the pointer path to the list of addresses of displayed windows. There's a window that pops up for only a couple seconds and displays a value. This value is in a different location each time, so it is hard to scan for on its own.

I presume the pointer to the value displayed in the window must continue from the pointer to that window's structure, and so I want to use the pointer scan feature to help analyze that window's data structure by scanning for a final 4byte value that I believe exists within it. But scanning the entire game memory with a long pointer chain is unfeasible, so I want to start the scan at the UI window location.
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mgr.inz.Player
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PostPosted: Sun May 07, 2017 7:05 am    Post subject: Reply with quote

Use "structure spider" (memory viewer -> tools).

Inside "base region", paste an address of list. Tick "pointer must be in tange" checkbox, below type the address twice.

Change "variable display type" to 4byte (this step is not necessary, it is just a visual thing).

Hit "scan".


If nothing found, try bigger max level (3,4,5, ...)

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jelio
How do I cheat?
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PostPosted: Sun May 07, 2017 7:09 am    Post subject: Reply with quote

Thank you! This looks like just what I needed!

[edit] Hmm, although I can scan only for strings which I specify, which is very useful when the target is a string, there's no similar option for data. There's also no way to pare down the results more and more for each new instance of the structure. I guess this is not what I'm looking for or I don't understand how to filter data with it. I can't manually go through the hundreds of thousands of hits of data within 3 levels within 1000 bytes.

A pointer value scan with starting offsets would really help... or a spider that lets me filter results. Can anyone help me with some ideas?
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