addresslist=getAddressList()
function CEButton1Click(sender)
showMessage("Trainer for Super Neo Pug")
end
function PugPointsClick(sender)
writeInteger("SuperNeoPug.exe+12ECBD0", getProperty(UDF1.PugPoints,"Text"))
end
The problem right now is that my trainer is not working, i think it is because i have offsets that i don't have in my code and i think that i'm doing something more wrong.
writeInteger - a function that writes a 4-byte integral value to an address in the target.
"[[[[[SuperNeoPug.exe+12ECBD0]+..." - the address to write the data to.
tonumber - a function that converts an argument (i.e. a string) to a number.
UDF1 - the name of a form.
PugPoints - the name of an edit box.
Text - the Text property of an edit box.
CE's address handler can parse a string as an address. If the address is in the form of a pointer path, CE will follow the pointer path as it is defined in the string. Square brackets act as a dereference operator. For more information about how pointers work, see this forum and/or this topic. _________________
I don't know where I'm going, but I'll figure it out when I get there.
writeInteger - a function that writes a 4-byte integral value to an address in the target.
"[[[[[SuperNeoPug.exe+12ECBD0]+..." - the address to write the data to.
tonumber - a function that converts an argument (i.e. a string) to a number.
UDF1 - the name of a form.
PugPoints - the name of an edit box.
Text - the Text property of an edit box.
CE's address handler can parse a string as an address. If the address is in the form of a pointer path, CE will follow the pointer path as it is defined in the string. Square brackets act as a dereference operator. For more information about how pointers work, see this forum and/or this topic.
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