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Recoil in Shooters Games

 
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KalasDev
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PostPosted: Sun Feb 26, 2017 9:28 am    Post subject: Recoil in Shooters Games Reply with quote

Let's say for example I do Unknown Value, shooting and Increase and then the whole thing:

I found at least 150+ Results and they wont get lower then that, some values are set from 0 when I do nothing to 1 when I shoot, Is there any way I could know which value is the one I am looking for, I mean does Recoil pass a certain amount of value in different games, for example the Recoil in Phantom Pain is 0.3 ich, so Let's say I will go to Far Cry 3 Will it be the same ? will it be higher? can recoil value pass the 1.0 ?
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SunBeam
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PostPosted: Tue Feb 28, 2017 4:12 am    Post subject: Reply with quote

You've asked this before in another thread. Why duplicate it? The message is the same. What's you're transmitting is you don't know how to debug the instructions dealing with recoil, once found in memory. And that is something you need to learn on your own: debugging.

Also, we don't know what game you're trying to disable this in.
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KalasDev
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PostPosted: Tue Feb 28, 2017 6:03 am    Post subject: Reply with quote

SunBeam wrote:
You've asked this before in another thread. Why duplicate it? The message is the same. What's you're transmitting is you don't know how to debug the instructions dealing with recoil, once found in memory. And that is something you need to learn on your own: debugging.

Also, we don't know what game you're trying to disable this in.


No Sunbeam, I'm talking in General, Shooter Games!..

I simply asked if recoil in shooter games are basically the same, because in both games that I played they were 0.3xxxx

But my question is, could it be higher then 0.3, could it be 2, 1, 4, 5, I did not duplicated my Thread or tried to, I've been asking this question as simple as possible.

I know how to find recoil, but in most of the shooter games there are over 100 results and if not even more which will crash my game if I change some of them, that's why I asked if there is any way of finding it more simply rather then changing every single value..

Check my Metal Gear Solid V, I've done exactly what needed, I just wanted to know If most of the games have the same value as recoil or not.
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SunBeam
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PostPosted: Tue Feb 28, 2017 7:48 am    Post subject: Reply with quote

1. If you talk about shooter games in general, then why are you referring to one in particular?

2. As people've already explained to you, how recoil is coded in a particular game depends on how the developers thought of it. It's not always a value, but a series of values and not always X, as you said. Most of it all, it doesn't matter WHICH value it is, if you know how to find it. Don't try to make a rule based on its value(s). It's stupid.

3. I really doubt the very few results you found (200 or so) would crash your game, since recoil is mostly MMX driven, which makes the effect of freezing those addresses unnoticeable. Screen might not move upwards that fast and that's how you know you've frozen the right ones.

Anything else?

BR,
Sun
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KalasDev
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PostPosted: Tue Feb 28, 2017 7:54 am    Post subject: Reply with quote

That's it that's all I wanted to ask, you don't need to be so angry about it man, I simply wanted support, I'm not professional as you with Assembly and whatever.
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SunBeam
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PostPosted: Tue Feb 28, 2017 8:16 am    Post subject: Reply with quote

I'm not angry at all Smile My reply may seem like that, sorry about it. Just proving some points Razz
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KalasDev
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PostPosted: Tue Feb 28, 2017 9:49 am    Post subject: Reply with quote

Oh ok sorry about my temper as well Smile
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++METHOS
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PostPosted: Tue Feb 28, 2017 12:02 pm    Post subject: Reply with quote

As previously explained -- not all games are created equally. If you have narrowed your results down to 200+, then add them all to your cheat table and start freezing them in bulk chunks until you have found the correct value(s).
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KalasDev
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PostPosted: Tue Feb 28, 2017 12:09 pm    Post subject: Reply with quote

Yea exactly what I wanted to know: " not all games are created equally".

Just was wondering If there is another way of finding Recoil more simple or If it's the same value for most of shooter games.
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++METHOS
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PostPosted: Tue Feb 28, 2017 12:19 pm    Post subject: Reply with quote

Another way? --Yes.
Same value? --No.
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STN
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PostPosted: Tue Feb 28, 2017 5:01 pm    Post subject: Reply with quote

I go about it the most old ass way(i didn't know then struct dissect was a thing or speedhack) and it sometime works, sometime i fail.

So another way you can achieve it is debug around your ammo routine. More often than not, you can find a timer for firing = rapidfire and recoil and firing animation and auto-fire. Basically look for conditionals and calls you can skip or nope.

Its a lengthy process though so i prefer the mem searching way these days but fyi.

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KalasDev
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PostPosted: Tue Feb 28, 2017 5:16 pm    Post subject: Reply with quote

STN wrote:
I go about it the most old ass way(i didn't know then struct dissect was a thing or speedhack) and it sometime works, sometime i fail.

So another way you can achieve it is debug around your ammo routine. More often than not, you can find a timer for firing = rapidfire and recoil and firing animation and auto-fire. Basically look for conditionals and calls you can skip or nope.

Its a lengthy process though so i prefer the mem searching way these days but fyi.


Thank you
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