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Order in pointerscan with pointermaps?

 
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dxsrar
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PostPosted: Fri Jul 10, 2020 3:45 pm    Post subject: Order in pointerscan with pointermaps? Reply with quote

Hey guys, i've got a problem which I dont understand, so i'm actually in assault cube, I find the dynamic ammo adress (let's call it DynAmmo1) and i generate a pointermap for this adress (AmmoPtrMap1); i restart the game and do the same thing so i get DynAmmo2 and AmmoPtrMap2. So now when I do a pointerscan on DynAmmo2, i use the pointermap AmmoPtrMap2, and compare result with AmmoPtrMap1 using DynAmmo1 and i get about 1800 pointer paths. BUT if i do the reverse (pointerscan on DynAmmo1 using AmmoPtrMap1 and compare with 2nd scan), I get about 1300 pointer paths, sooooooo I dont understand what does it mean, if there is an order or not... Thanks for help!
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Dark Byte
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PostPosted: Fri Jul 10, 2020 10:49 pm    Post subject: Reply with quote

Most likely a case of a few almost duplicate paths not found in 2
Or a result of the max nodes field
Or the result of stop scanning when a static has been found

anyhow usually you should use the smallest pointermap to scan and one or more bigger pointermaps to compare against

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