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CE trainer that is Undetectable from Resident Evil 7?
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NotListed000
How do I cheat?
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PostPosted: Wed Feb 08, 2017 4:02 pm    Post subject: CE trainer that is Undetectable from Resident Evil 7? Reply with quote

Hello, I've read a lot online about how to make cheat engine undetectable. But what about CE Trainers?

I know I could use Sandboxie with a game that doesn't allow Cheat Engine, and it'll all be fine. Isn't there another way to do this with CE Trainer development? I don't know much about trainer development, just the easy stuff.

Thanks, hope someone can help.


Last edited by NotListed000 on Wed Feb 08, 2017 5:40 pm; edited 1 time in total
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Greenhouse
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PostPosted: Wed Feb 08, 2017 4:58 pm    Post subject: Reply with quote

Did you try it with a File Unsigner?
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NotListed000
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PostPosted: Wed Feb 08, 2017 5:03 pm    Post subject: Yes Reply with quote

Greenhouse wrote:
Did you try it with a File Unsigner?


Yes I did try using FileUnsigner with the trainer exe file, but it still didn't work.
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Greenhouse
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PostPosted: Wed Feb 08, 2017 5:12 pm    Post subject: Reply with quote

I tried it myself and it working without any File Unsigner.
The trainer works and the game doesn't close.
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NotListed000
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PostPosted: Wed Feb 08, 2017 5:18 pm    Post subject: Reply with quote

Greenhouse wrote:
I tried it myself and it working without any File Unsigner.
The trainer works and the game doesn't close.


I'm not sure if FileUnsigner works, I looked at the file through Task Manager, and it still has all Digital Signatures.

Is my batch code correct:

C:\Users\USER\Desktop\FileUnsigner.exe /f "C:\Users\USER\Desktop\Test Build\re7.exe"

(Batch file ran with UAC)

Below is the CMD output after running the command above:


C:\Windows\system32> C:\Users\USER\Desktop\FileUnsigner.exe /f "C:\Users\USER\Desktop\Test Build\re7.exe"

---------------------------------------------------------------
RESULTS:

1: Successfully unsigned C:\Users\USER\Desktop\Test Build\re7.exe
---------------------------------------------------------------

Press any key to exit.







I also dragged and dropped the exe file and got this (without /f)

: Failed trying to unsign C:\Users\USER\Desktop\Test Build\re7.EXE. File doesn't appear to be digitaly signed.
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Greenhouse
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PostPosted: Wed Feb 08, 2017 5:57 pm    Post subject: Reply with quote

You need to unsign Cheat Engine, not the game.
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NotListed000
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PostPosted: Wed Feb 08, 2017 6:13 pm    Post subject: Reply with quote

Greenhouse wrote:
You need to unsign Cheat Engine, not the game.


re7.exe is coincidentally the name of my trainer

I should've thought that, that would of been confusing.
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Greenhouse
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PostPosted: Wed Feb 08, 2017 6:32 pm    Post subject: Reply with quote

Can you send me the traine+table? I'll try to open it.
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Zanzer
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PostPosted: Wed Feb 08, 2017 6:49 pm    Post subject: Reply with quote

You can't name the trainer the same as the game. It will attach to itself.
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NotListed000
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PostPosted: Wed Feb 08, 2017 6:51 pm    Post subject: Reply with quote

Zanzer wrote:
You can't name the trainer the same as the game. It will attach to itself.


Tried it. Still didn't work
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STN
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PostPosted: Thu Feb 09, 2017 4:10 am    Post subject: Reply with quote

This is interesting to me, how the hell did you manage to make a working ce trainer in the first place? I mean if you were able to make a cetrainer in the first place, you must have unsigned/recompiled CE, in which case your trainer will NOT get detected. Maybe you stole it from someone?...idk but interesting

Anyhow, unsign your CE, make the trainer > profit.

Don't run the trainer in unsigner lmao, run CE!! which you have installed.

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SunBeam
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PostPosted: Thu Feb 09, 2017 4:14 am    Post subject: Reply with quote

What's up with this "unsigning" and "detection" I read here? Have used CE's trainer maker once or twice in my life, and that was a few years back. Yeah, I can do my homework and read about it, but do humor me and post a quick summary Smile
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STN
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PostPosted: Thu Feb 09, 2017 4:21 am    Post subject: Reply with quote

SunBeam wrote:
What's up with this "unsigning" and "detection" I read here? Have used CE's trainer maker once or twice in my life, and that was a few years back. Yeah, I can do my homework and read about it, but do humor me and post a quick summary Smile


Resident evil 7 looks for ce's signature and then shows this nasty message
http://nvsx.net/i/PRhq.png

You can unsign ce and it works (as i've heard, i ended up recompiling/renaming mine) or you can recompile.

Trainers generated with ce gets ce packed in them right so when you run the trainer, re7 cries. Unless you generate a trainer wiuth unsigned ce so unsigned ce gets packed > no problems.

I have a feeling it might be relatively easy to bypass but i haven't bothered, i finished with the trainer and this game long ago.

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SunBeam
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PostPosted: Thu Feb 09, 2017 4:27 am    Post subject: Reply with quote

Ah, I saw that message several times now, but couldn't correlate with the big picture.

1. Does the "nasty message" pop-up when you open CE? Or when you target game process? (I somehow feel it's the first).

2. Is the game executable protected in any way? Denuvo?

3. If not 2, could you not simply attach to the game with x64dbg while message is on-screen and Alt+F9 (return to user) to find where the MessageBoxA call was triggered? (I think you can attach even with Denuvo in the background).

Just some thoughts.

P.S.: If you guys can share the game via Steam, I could take a look. Am not interested in anything else (haven't played any of them).
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++METHOS
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PostPosted: Thu Feb 09, 2017 4:45 am    Post subject: Reply with quote

Yes, I'm sure finding the check would be really simple. If all they are doing is checking for a signature, that seems pretty weak.
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