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Filipe_Br Master Cheater
Reputation: 3
Joined: 07 Jan 2016 Posts: 272 Location: My house
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Posted: Wed Jan 04, 2017 11:56 am Post subject: Abandoning the Lua programming to go to C ++ |
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I have very little experience with game hacking in C++, and I have the doubt if it is worth abandoning Lua programming and starting for C ++.
Taking into account the difficulty of creating a script, the time to create and what the language allows to do. Is it worth going for c++?
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STN I post too much
Reputation: 43
Joined: 09 Nov 2005 Posts: 2676
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Posted: Wed Jan 04, 2017 12:21 pm Post subject: |
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It's entirely up to you. I started off with masm then c++ then few other languages for school (java/c# etc) to eventually delphi which is what i use now whenever i have to code (its rare).
if gamehacking is your only goal then stick with lua, you will get more use out of CE that way. If you want to code in general further in life then c++ is the foundation and you absolutely should learn it.
Making trainers in C++ can be as rapid as in CE depending on your engine/framework.
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atom0s Moderator
Reputation: 205
Joined: 25 Jan 2006 Posts: 8585 Location: 127.0.0.1
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Posted: Wed Jan 04, 2017 3:10 pm Post subject: |
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If you want to get into more serious game hacking I would recommend dropping Lua or at least just not using it entirely and learning another language that has actual low-level access. C and C++ are both solid choices that will allow you to do a lot more than what Lua will.
You will gain the ability to directly inject code / DLLs into a target and having full direct access to its memory and such. You gain the ability to call the processes functions yourself, directly edit its memory, hook functions with ease, etc. Along with that you can also write drivers for even lower-level access for games that may require it due to anti-cheats or similar.
Lua is going to only let you do so much in terms of really in depth game hacking, and you are going to limit yourself to what Cheat Engine allows it to do.
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