Posted: Thu Aug 04, 2016 5:33 pm Post subject: Step 4 in the tutorial
I do not know what to do here.
Step 4: Floating points (PW=890124)
In the previous tutorial we used bytes to scan, but some games store information in so called 'floating point' notations.
(probably to prevent simple memory scanners from finding it the easy way)
a floating point is a value with some digits behind the point. (like 5.12 or 11321.1)
Below you see your health and ammo. Both are stored as Floating point notations, but health is stored as a float and ammo is stored as a double.
Click on hit me to lose some health, and on shoot to decrease your ammo with 0.5
You have to set BOTH values to 5000 or higher to proceed.
Exact value scan will work fine here, but you may want to experiment with other types too.
Hint: It is recommended to disable "Fast Scan" for type double
Joined: 04 Jun 2015 Posts: 13 Location: Ontario, Canada
Posted: Sun Dec 11, 2016 12:59 pm Post subject: Step 4 (CE Tutorial)
Step 4 is easy. Change value type to float and search 100 and then decrease health and do next scan and you'll get Health address. Add it to list and change it to 5000 and freeze it. Same thing applies to ammo, change value type to double and scan 100 and do next scan to get ammo address. As i've said before, freeze it and change to 5000 and click next. Thats it _________________
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