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sickbutt Master Cheater
Reputation: 0
Joined: 08 Aug 2007 Posts: 283 Location: Between Infiniteh's silky smooth boobieS
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Posted: Fri Dec 16, 2016 9:32 pm Post subject: Help with some editing table |
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Code: | <?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Phase 1"</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(copythread, 1024)
alloc(copydone, 4)
globalalloc(copy, 14942236)
registersymbol(copydone)
createthread(copythread)
copydone:
dd 0
copythread:
mov esi,00400000
mov edi, copy
mov ecx,(int)14942236
rep movsb //slow but works (hopyfully the symbol lookup works better in next version so I can use MoveMemory)
mov [copydone],1
ret
[DISABLE]
//No disabling
00000000:
nop
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"Phase 2 (Tick after phase 1)"</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[enable]
assert(copydone, 01)
alloc(newmem3,2048)
label(returnhere3)
label(originalcode3)
label(exit3)
newmem3: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode3:
mov edi,[esp+14]
lea esp,[esp+00]
cmp edi,00400000
jb exit3
cmp edi,01240000
ja exit3
//still here
sub edi,00400000
add edi,copy
exit3:
jmp returnhere3
"ST.exe"+7EF928:
jmp newmem3
nop
nop
nop
returnhere3:
alloc(newmem1,2048)
label(returnhere1)
label(originalcode1)
label(exit1)
newmem1: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode1:
mov edi,[esp+14]
lea esp,[esp+00]
cmp edi,00400000
jb exit1
cmp edi,01240000
ja exit1
//still here
sub edi,00400000
add edi,copy
exit1:
jmp returnhere1
"ST.exe"+59BE78:
jmp newmem1
nop
nop
nop
returnhere1:
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov edi,[esp+14]
lea esp,[esp+00]
cmp edi,00400000
jb exit
cmp edi,01240000
ja exit
//still here
sub edi,00400000
add edi,copy
exit:
jmp returnhere
"ST.exe"+8F5798:
jmp newmem
nop
nop
nop
returnhere:
[disable]
00000000: //no disable
nop
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"god mode"</Description>
<Color>80000008</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[enable]
"ST.exe"+7AC525:
mov al,1
[disable]
"ST.exe"+7AC525:
xor al,al
</AssemblerScript>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable> |
I wanna remove the single stage clear part and want to just have the 1 hit KO. What do I remove to make that happen?
PS - this is not a CODE I made but I just wanna edit it for that one thing. |
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panraven Grandmaster Cheater
Reputation: 62
Joined: 01 Oct 2008 Posts: 958
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Posted: Fri Dec 16, 2016 10:10 pm Post subject: |
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Copy all xml text and paste it in CE's lower white panel (Address List, where Cheat Entries located).
Then there should be 3 Chaeat Entries appeared, Phase 1, Phase 2 and god mode.
Phase 1, Phase 2 should be for disabling the game's integrity check, ie. Anti-anti-cheat, but not other effect.
It seem there is only a god-mode cheat in 3rd entry as title said, no stage clear or 1hk cheat? _________________
- Retarded. |
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sickbutt Master Cheater
Reputation: 0
Joined: 08 Aug 2007 Posts: 283 Location: Between Infiniteh's silky smooth boobieS
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Posted: Fri Dec 16, 2016 11:47 pm Post subject: |
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panraven wrote: | Copy all xml text and paste it in CE's lower white panel (Address List, where Cheat Entries located).
Then there should be 3 Chaeat Entries appeared, Phase 1, Phase 2 and god mode.
Phase 1, Phase 2 should be for disabling the game's integrity check, ie. Anti-anti-cheat, but not other effect.
It seem there is only a god-mode cheat in 3rd entry as title said, no stage clear or 1hk cheat? |
Hmm you are correct. When I do that I get the phase 1 and phase 2 and god modes entries. But the cheat table is a Infinite HP+1hitKO+InstaClearMode. Can the three be "nested" as one or something?
I think at this point it may just be easier to find the damage modifier myself and use that to apply max damage with one hit ^_^.
Thank you for the help. |
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