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Reversed pasting order in address list

 
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Arexodius
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PostPosted: Sun May 20, 2018 12:18 pm    Post subject: Reversed pasting order in address list Reply with quote

Hi!

New to the forum but have been using CE since version 5.4 I think.

I tried finding useful information about my issue but so far I haven't found anything.
The issue I have isn't new and I don't think it's been "resolved" with version 6.7 (currently on 6.6),
but I noticed when I went from 5.6 to 6.3 that the ordering of freshly pasted addresses is reversed when copying multiple addresses.

To clarify, when selecting multiple addresses, copying them, and then pasting them anywhere in the address list, the ordering of the pasted addresses is reversed compared to the ones you copy.

Is there a reason for this?
I know I'm not the only one who noticed or is annoyed by this.
I also know you can just copy the ones you just pasted and then paste them again to get the "right" ordering, but I'd like to... not have to do that... you know?
If there is a reason for the change, then maybe a new setting could be added, giving us a choice?

I sometimes like to "explore" games by using the address of a identified value and just copy-paste it while adjusting address offset, so you get an overview that you can customize with different data types and such.
Since games commonly store values relating to the same logic object (like a certain character) in successive order (current health, max health, experience, level etc), you can find a lot of stuff using this method, without necessarily knowing the value to begin with (or that they even existed).

I also favor this method over using the Memory Viewer since I feel the plain old address list is cleaner, or less cluttered, but also because you can have different data types for each entry and even show specific entries as hexadecimal and so on.

I just like the address list better for this approach to my "fine tuning" games,
and this particular issue has been causing me and surely others untold amounts of grief over the years... Q^Q

Thanks to anyone taking the time to read!
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TheyCallMeTim13
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PostPosted: Sun May 20, 2018 1:11 pm    Post subject: Reply with quote

It seems to be fixed with 6.7.

And what about using the dissect data structure tool.

EDIT:
And I would just select the reversed ones, then cut and paste again.

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Arexodius
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PostPosted: Sun May 20, 2018 7:58 pm    Post subject: Reply with quote

Well I'll be, it's actually fixed it with 6.7!
Thanks Dark Byte!

And thanks for the reply Tim!

It seems all my problems are gone (^,^)

I tried the dissect tool, but it doesn't seem to do much for games using memory more conservatively, like ps2 games. It seems to want to default to 4-byte integers, even pointers, where there are lots of 1-byte and 2-byte integers, even 9-bit and 7-bit structures in a particular psx game.

I guess it gets too specific for the dissect tool but I will try it more on newer games in the future, so thanks for the tip!
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