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rare occurrence?

 
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rog9001
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PostPosted: Tue Nov 08, 2016 2:05 pm    Post subject: rare occurrence? Reply with quote

How rare is it that a push/pop instruction would change in a updating game? like change from a "pop eax" to "pop ebx" or "push ebp" to "push edi"
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Dark Byte
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PostPosted: Tue Nov 08, 2016 2:08 pm    Post subject: Reply with quote

as rare as them if changing the number of parameters for a function (or changing compile parameters)
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rog9001
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PostPosted: Tue Nov 08, 2016 2:14 pm    Post subject: Reply with quote

Dark Byte wrote:
as rare as them if changing the number of parameters for a function (or changing compile parameters)


ah ok.

So if I were to have a array which would be something like this
Code:

8B ?? ?? ?? ?? ?? 50 ?? ?? ?? ?? ?? 50 ?? ?? ?? ?? 5F ?? 5E ?? ?? ?? 5D
mov           push eax           push eax     pop edi  , esi      pop ebp

then it should still work even after the game updates?
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Dark Byte
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PostPosted: Tue Nov 08, 2016 2:50 pm    Post subject: Reply with quote

that's fine as long as that specific function doesn't update (if it contains offsets you use in your code you may as well use them)
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STN
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PostPosted: Tue Nov 08, 2016 7:16 pm    Post subject: Reply with quote

Yeah, i've never seen it happens unless the whole function changes. I've seen games change their architecture more often though (32 -> 64bit)
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