ulysse31 Master Cheater
Reputation: 2
Joined: 19 Mar 2015 Posts: 324 Location: Paris
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Posted: Wed Nov 09, 2016 11:49 pm Post subject: Cannot get information about a protected process |
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My coded disassembler sets itself debug privilege then opens another process with all access, it does work on the game which I target however after this I can't read memory, enum modules and so on.
My disasembler works on all other processes i have tried (32 or 64 bit), but not on the game which I target, it has an anti cheat.
However when the game is running my program will still be able to disasemble all other running processes (so I am guessing it means the anti cheat doesn't to global API hooking).
I can't try it with CE cause the game closes instantly if i start CE.
Any idea about how I can get my disasembler to still access the game memory ? Does it mean I must code a driver in order to do so ?
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