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Reclaimer Shawn Advanced Cheater
Reputation: 0
Joined: 09 Jun 2015 Posts: 77
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Posted: Mon Sep 12, 2016 5:27 pm Post subject: How do you make a Cheat Engine trainer use DBK32 |
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So, I had a user on my YouTube channel complain that he couldn't use my software as his OS was 32 Bit. So, I tried including DBK32 and my .SIG file in my tool. I made sure to set it up so it was a 32 Bit trainer. It keeps telling me the driver isn't loading properly. Here's the code I use to initialize DBK64:
Code: |
dbk_initialize()
openProcess([[Pokemon XD Gale of Darkness Randomizer.exe]])
reinitializeSymbolhandler()
autoAssemble([[
alloc(NewVirtualProtectEx,256, VirtualProtectEx )
alloc(OriginalVirtualProtectEx, 8, VirtualProtectEx)
registersymbol(NewVirtualProtectEx)
registersymbol(OriginalVirtualProtectEx)
label(notself)
NewVirtualProtectEx:
cmp ecx,ffffffff
jne short notself
jmp [OriginalVirtualProtectEx]
notself:
xor rax,rax
ret
]])
s=generateAPIHookScript("VirtualProtectEx", "NewVirtualProtectEx", "OriginalVirtualProtectEx")
--stupid bug in generateAPIHookScript forgets the alloc originalcall0
s=[[alloc(originalcall0, 64, VirtualProtectEx)
]]..s
autoAssemble(s)
dbk_useKernelmodeOpenProcess()
dbk_useKernelmodeProcessMemoryAccess()
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I also tried changing the 64 to a 32 in the code, and it still will not boot for me. Is it because I run on a 64 bit OS and it isn't compatible with DBK32?
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25788 Location: The netherlands
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Posted: Mon Sep 12, 2016 5:58 pm Post subject: |
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both dbk32.sys and dbk64.sys need to be added to the package
the trainername.exe.sig file must be present. (if build for 32 bit, the cheatengine-i386.exe.sig file needs to be renamed to trainername.exe.sig)
of course, dbk32.sys doesn't bother with the .sig check, so that shouldn't be something to waste to much time on
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Reclaimer Shawn Advanced Cheater
Reputation: 0
Joined: 09 Jun 2015 Posts: 77
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Posted: Mon Sep 12, 2016 8:39 pm Post subject: |
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Dark Byte wrote: | both dbk32.sys and dbk64.sys need to be added to the package
the trainername.exe.sig file must be present. (if build for 32 bit, the cheatengine-i386.exe.sig file needs to be renamed to trainername.exe.sig)
of course, dbk32.sys doesn't bother with the .sig check, so that shouldn't be something to waste to much time on |
Hey Dark Byte, could you please read your Private Messages? I'm sorry to bother you.
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