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[BUG] Cheat Engine fails at Far Call operand

 
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mgostIH
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Joined: 01 Jan 2016
Posts: 159

PostPosted: Sat Sep 10, 2016 6:59 am    Post subject: [BUG] Cheat Engine fails at Far Call operand Reply with quote






Got the operands at: http://x86.renejeschke.de/html/file_module_x86_id_26.html

Cheat Engine seems to be able to read the Far Jump operand properly, but fails at writing it aswell.

The major problems come when it tries to read any Far Calls, it lists the right pointer, but the instructions appear bugged.

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Dark Byte
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PostPosted: Sat Sep 10, 2016 7:09 am    Post subject: Reply with quote

Yeah, it's currently not implemented. Use
Code:

db 9a
Dd address
Dw segment

If you really need to use it.
For general use i don't recommend using this though unless you are absutely sure of what you are doing. (E.g executing 64 bit code in a 32 bit process running on 64 bit windows)

But honestly, unless you have modified the GDT this will just cause access violation errors

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mgostIH
Expert Cheater
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Joined: 01 Jan 2016
Posts: 159

PostPosted: Sat Sep 10, 2016 7:34 am    Post subject: Reply with quote

Dark Byte wrote:
Yeah, it's currently not implemented. Use
Code:

db 9a
Dd address
Dw segment

If you really need to use it.
For general use i don't recommend using this though unless you are absutely sure of what you are doing. (E.g executing 64 bit code in a 32 bit process running on 64 bit windows)

But honestly, unless you have modified the GDT this will just cause access violation errors


I thought of using it for making my own binary payloads for a game, but I guess I'll just use push eax; mov eax, address; jmp eax; pop eax; if this instruction can cause problems.

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Dark Byte
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Posts: 25788
Location: The netherlands

PostPosted: Sat Sep 10, 2016 8:42 am    Post subject: Reply with quote

You can also do:
Code:

Jmp [addresswithnewaddress]
addresswithnewaddress:
DD address

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