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Going to be making a Randomizer for Pokemon XD

 
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Reclaimer Shawn
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Joined: 09 Jun 2015
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PostPosted: Tue Aug 23, 2016 10:13 pm    Post subject: Going to be making a Randomizer for Pokemon XD Reply with quote

So, around the Internet I seen people requesting for a Randomizer for Pokemon XD. One is being researched for Pokemon Colosseum, but I thought I'd do something much more practical. Randomizers work by talking a table of values in the game that define what Pokemon spawn and what trainers have. This Modifies actual ROM Data. So, I thought about taking a RAM Approach. The game's pokemon are stored in 2 areas of memory after the values from said events are called. I can modify temporary memory and easily due that. A flaw to Randomizersee is limited customizability and the fact you have to use the program again and again on the game rom to produce a different outcome. By a RAM approach, I'll be making a difficulty scaler and each Pokemon battle should be pretty random.
I have a feature right now that allows you to make everything shiny and catch it that way, as well as initiating a final boss fight. Best thing is, it'll be something different every millisecond of the day, as long as you have the program idling in the background. It'll even randomize trainer Shadow Pokemon as well (you can encounter anything as a Shadow!) This will be written in Lua and in a standalone Cheat Engine trainer (I already got some functionality down) that modified the Dolphin Process (this inew no way encourages pirating, as you could simply dump the ROM file of an actual copy) So, give me some feedback. What do you think?
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