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in-game cheat menu. How to make?

 
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rog9001
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PostPosted: Sat Aug 20, 2016 2:52 pm    Post subject: in-game cheat menu. How to make? Reply with quote

I have seen a lot of these things especially for GTA V and what they are, are in-game menus. Most of the time they are .dll files which you put into the games directory. My question is how do you make a in-game cheat menu? I wanted to do it for a while now so instead of a .exe trainer it will just be a .dll file.
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STN
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PostPosted: Sat Aug 20, 2016 5:20 pm    Post subject: Reply with quote

Hook directx, show your stuff.

If you mean the more advanced stuff they do, reverse the game

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PinPoint
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PostPosted: Sun Aug 21, 2016 2:15 am    Post subject: Reply with quote

Here is a post from DarkByte with an example of how to use Cheat Engines d3dhook. http://forum.cheatengine.org/viewtopic.php?t=552281

Or if you want to do it with c++ Fleep at GuidedHacking has great step-by-step tutorials and this one is for a DirectX menu.
https://www.youtube.com/watch?v=oWuIUzBtdcM

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mgostIH
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PostPosted: Sun Aug 21, 2016 2:22 am    Post subject: Reply with quote

STN wrote:
Hook directx, show your stuff.

If you mean the more advanced stuff they do, reverse the game


What if the game runs opengl?

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STN
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PostPosted: Sun Aug 21, 2016 6:47 am    Post subject: Reply with quote

mgostIH wrote:

What if the game runs opengl?


Then you're fucked. Nothing can be done about opengl

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Dark Byte
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PostPosted: Sun Aug 21, 2016 7:07 am    Post subject: Reply with quote

use the opengl library then instead. even easier than direct3d
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rog9001
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PostPosted: Sun Aug 21, 2016 7:40 pm    Post subject: Reply with quote

I found out that its not possible to make a full fledged in-game menu for the games I want the menus for because the games are downloaded of the windows store and it doesn't let you edit the games directory also d3dhook doesn't work for them. I managed to make a in-game for one of the games but that required me to create a python script.

Also by menu I meant something like this photo (I don't know which over games have these types of cheats).

Also can you even make something like the menu in the picture with d3dhook?



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atom0s
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PostPosted: Sun Aug 21, 2016 8:51 pm    Post subject: Reply with quote

rog9001 wrote:
I found out that its not possible to make a full fledged in-game menu for the games I want the menus for because the games are downloaded of the windows store and it doesn't let you edit the games directory also d3dhook doesn't work for them. I managed to make a in-game for one of the games but that required me to create a python script.

Also by menu I meant something like this photo (I don't know which over games have these types of cheats).

Also can you even make something like the menu in the picture with d3dhook?


Just because it's downloaded through the windows store does not mean they cannot be hacked. Figure out the rendering method used by the game (Direct3D / OpenGL) then inject and wrap the functions specific to that engine. You do not need access to the games directory to make your own things work for types of stuff like this.

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sh00ter999
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PostPosted: Mon Aug 22, 2016 9:28 am    Post subject: Reply with quote

rog9001 wrote:
I found out that its not possible to make a full fledged in-game menu for the games I want the menus for because the games are downloaded of the windows store and it doesn't let you edit the games directory


Why so secretive and not simply say what it is you are trying to hack ? Are we talking stuff like Candy Crush? Why do you think you need access to the games directory ? I know what you are talking about when you mentioned the GTA V example where you put a .dll the the root directory and it "simply works". But in that instance it works because people created scriptloaders that involve plenty of work.

In every case however, if you want to create a .dll hack you have to inject it into the target process to `hook“ whatever you want. In your example you would want to hook DirectX or whatever the game might be using for rendering in order to being able to draw your own stuff ( a square with some text = menu ).

Quote:

also d3dhook doesn't work for them.


What makes you think that ?

Quote:

Also can you even make something like the menu in the picture with d3dhook?



Yes. Just google image search "d3d menu" , it should return what you are looking for. We know what you mean and you don't even really need to do any hooking to create an in-game menu.
You could also just go with a transparent overlay application that shows up whenever you press a certain key on your keyboard ... for example the Insert key! And then you just need to implement your own logic to navigate the menu with arrow keys and voilį: you have your ingame menu feeling without injecting, hooking or anything. Basically a trainer navigated with arrowkeys and that shows ontop of your game window...[/b]

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rog9001
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PostPosted: Mon Aug 22, 2016 1:05 pm    Post subject: Reply with quote

sh00ter999 wrote:
Why so secretive and not simply say what it is you are trying to hack ? Are we talking stuff like Candy Crush?


Well the game I am trying to make the menu for is Dungeon Hunter 5.

sh00ter999 wrote:
In your example you would want to hook DirectX or whatever the game might be using for rendering in order to being able to draw your own stuff ( a square with some text = menu ).


I have no idea what this game uses for rendering. I think its openGL but I might be wrong.

sh00ter999 wrote:
Quote:
also d3dhook doesn't work for them.


What makes you think that ?


Because I tried using d3dhook but the game crashed and I tried using it 5 times.

sh00ter999 wrote:
You could also just go with a transparent overlay application that shows up whenever you press a certain key on your keyboard ... for example the Insert key!


A transparent overlay application? what?
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