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WndDrgn Cheater
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Joined: 24 May 2015 Posts: 49
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Posted: Sat Jul 30, 2016 8:40 pm Post subject: How to attach directinput from lua script |
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Please help.
I want to attach my lua script to directinput of target process.
So i can use KeyDown, KeyUp, etc from lua scipt.
How i can do that?
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WndDrgn Cheater
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Posted: Sun Jul 31, 2016 10:31 pm Post subject: |
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up!
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WndDrgn Cheater
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Posted: Mon Aug 01, 2016 11:49 pm Post subject: |
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I want to make macro key for old arcade brawling game.
Does not have anything to do with online game.
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cooleko Grandmaster Cheater
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Joined: 04 May 2016 Posts: 717
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WndDrgn Cheater
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Posted: Tue Aug 02, 2016 4:19 pm Post subject: |
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I see i have wrote this, right?
Quote: |
I want to attach my lua script to directinput of target process.
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So normal KeyUp or KeyDown does not work.
I need to attach to directinput of target process.
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WndDrgn Cheater
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Posted: Wed Aug 03, 2016 6:41 am Post subject: |
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Re Up
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Zanzer I post too much
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Joined: 09 Jun 2013 Posts: 3278
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Posted: Wed Aug 03, 2016 6:23 pm Post subject: |
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Real simple: find where the game registers your keyboard clicks and setup an injection. Good luck!
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WndDrgn Cheater
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Posted: Wed Aug 03, 2016 9:23 pm Post subject: |
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Zanzer wrote: | Real simple: find where the game registers your keyboard clicks and setup an injection. Good luck! |
Im afraid that is too simple for me.
The game is MA**, an emulator for arcade.
There so much nice old brawling game there.
Maybe i can find where 0x80 of a key in target memory.
But i dont love that solution.
If just inject, and then KeyUp and KeyDown can be use, i can happy for that.
The point is, i just want to use lua script. And any facility that ce has provide so far.
I dont happy if i have to write c/c++ code or assembly code.
Those language are too sacred for me..hehe..
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