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can anyone help me ?

 
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Supernick
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PostPosted: Thu Jul 28, 2016 4:38 pm    Post subject: can anyone help me ? Reply with quote

Hello
so i found a reloading value ... if i freeze it i didn't work
anyway s31.postimg . org/lgtwewbqj/Capture. png
the Red part appear when i shot ... the first second of shooting
the Blue part Appear when it finish reloading

can someone explain this ... and tell me how can i like add script in auto assembly to make it no reloading hack ?
thank you
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PinPoint
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PostPosted: Thu Jul 28, 2016 7:02 pm    Post subject: Reply with quote

so you are basically wanting unlimited ammo without reload?

if it didnt work when you froze the value you may only have a visual. ifits was the actual value however you could try noping the 2nd instruction (right click it in the dissassembler and replace with code that does nothing) go back ingame and shoot and if your ammo doesnt go down then you wont need to reload. right click the instruction again and choose restore with original code to revert it back to normal

if you want a simple script for it, highlight the instruction, tools, auto assemble, template, AOB injection. Then comment out the instruction with // at the start of the line. so the line would look like //mov [eax+24],ecx. add it to the table and try it out. if it worked when you replaced it with code that does nothing then it will work.
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Supernick
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PostPosted: Thu Jul 28, 2016 7:09 pm    Post subject: Reply with quote

PinPoint wrote:
so you are basically wanting unlimited ammo without reload? you could try noping the 2nd instruction (right click it in the dissassembler and replace with code that does nothing) go back ingame and shoot and if your ammo doesnt go down then you wont need to reload. right click the instruction again and choose restore with original code to revert it back to normal

if you want a simple script for it, highlight the instruction, tools, auto assemble, template, AOB injection. Then comment out the instruction with // at the start of the line. so the line would look like //mov [eax+24],ecx. add it to the table and try it out. if it worked when you replaced it with code that does nothing then it will work.

yeah i tried to nop it ... the game crash cuz there's a lot other values use the same instruction
it's Weird cuz value [1] full with ammo value [0] means reloading ... when i freeze it in value 1 weapon not reloading if i freeze it in 0 nothing happen
thanks anyway
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PinPoint
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PostPosted: Thu Jul 28, 2016 7:14 pm    Post subject: Reply with quote

you could get a filter for it through dissecting data/structures with the other addresses it accesses.
wouldnt it be easier to find you actual ammo and modify the instruction that writes to that if its for unl ammo without reload?
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Supernick
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PostPosted: Thu Jul 28, 2016 7:28 pm    Post subject: Reply with quote

PinPoint wrote:
you could get a filter for it through dissecting data/structures with the other addresses it accesses.
wouldnt it be easier to find you actual ammo and modify the instruction that writes to that if its for unl ammo without reload?

if u mean if it automatically reloading after u shot ? yes it's
there's no ammo ... it's just automatically reload after i shot
i looked at data/structures of the reloading value ... there's a lot values with different types ... i found reloading value in byte type
i will try to find a way to make it not reloading
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PinPoint
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PostPosted: Thu Jul 28, 2016 7:40 pm    Post subject: Reply with quote

do you know how to work round a shared opcode?

I dont think you understood what I meant. and I am not totally understandig what you want to do?

so you want to make it so you are unable to reload? you said you can already do that if you freeze the value to 1?
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Supernick
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PostPosted: Thu Jul 28, 2016 7:57 pm    Post subject: Reply with quote

PinPoint wrote:
do you know how to work round a shared opcode?

I dont think you understood what I meant. and I am not totally understandig what you want to do?

so you want to make it so you are unable to reload? you said you can already do that if you freeze the value to 1?

look the game i play when u shot there's progress bar automatically load [which is the ability of shooting , if i shot it takes 5 seconds to load]
i want to shot like crazy without the 5 seconds reloading
i hope u understand now
if i freeze the value to 1 it can't reload .. also i can't shot ... cuz the progress bar not even reloading idk why O.o
sorry if i made u confused it would be great if u give me advance tut about assembly that could help me to understand how opcode thing work
thank you agine
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PinPoint
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PostPosted: Fri Jul 29, 2016 5:37 am    Post subject: Reply with quote

ah, you are talking about cooldown.
you could try and find the actual cooldown value of 5 seconds then you could possibly change the instruction that writes to that so its always ready. or look around in the memory and you might find a jump or call that skips the actual shooting until the cooldown value has been reached.
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