Posted: Sat Jul 09, 2016 10:02 am Post subject: Resident Evil 6
I need some help figuring out what address triggers the automated switching after throwing a grenade. I would like to turn this feature off so I can better utilize these slot for other weapons. I have tried using ultimap to pin point the location, and I've found opcode that is defiantly associated with the grenades in some way. However I am not able to find the address that alters this specific feature, any ideas on what might help?
If you describe exactly what is happening by you and the game during this process, we can offer suggestions, but without anything more than "automatic switching" we have too much to guess on to offer advice. Can you detail it out ?
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