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system32K How do I cheat?
Reputation: 0
Joined: 09 Jun 2016 Posts: 5
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Posted: Wed Jun 29, 2016 1:20 pm Post subject: Help to freeze or reset contdown (Skills) |
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Hey guys! I need some help on the issue of "freeze" a value of a countdown
I already have some experience with CE but try to improve myself more... So:
I have found the true pointers, I have a value when loaded, I freeze this value in the cheat engine (box) and it works correctly, but when I do my own trainer (Freeze and change value) It just does not work.
The initial value is always 0... after which it changes to several different values
But my doubt is this, why can not freeze it in the same way the check box?
EDIT:
https : // makeagif*com/i/XWRAWn
Looking at the gif:
- I used the skill number (1) and then I let the value back to "0"
- After that I changed and freeze this value to "1040013063" ...This loop work good for me.
But I wanted to let this loop "fixed" to work by the trainer, if someone could show me some way to make it better... Very thanks |
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Redouane Master Cheater
Reputation: 3
Joined: 05 Sep 2013 Posts: 363 Location: Algeria
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Posted: Wed Jun 29, 2016 7:17 pm Post subject: Re: Help to freeze or reset contdown (Skills) |
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| system32K wrote: |
EDIT:
https : // makeagif*com/i/XWRAWn
Looking at the gif:
- I used the skill number (1) and then I let the value back to "0"
- After that I changed and freeze this value to "1040013063" ...This loop work good for me.
But I wanted to let this loop "fixed" to work by the trainer, if someone could show me some way to make it better... Very thanks |
From what I'm seeing, the type should be float (also try with double, but it should be float), right click on the memory record and change its type.
On the trainer part, can you tell how you made the trainer? did you write any Lua code? |
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system32K How do I cheat?
Reputation: 0
Joined: 09 Jun 2016 Posts: 5
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Posted: Thu Jun 30, 2016 7:21 pm Post subject: Re: Help to freeze or reset contdown (Skills) |
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From what I'm seeing, the type should be float (also try with double, but it should be float), right click on the memory record and change its type.
On the trainer part, can you tell how you made the trainer? did you write any Lua code?
........................
Thank you, this way worked for me perfectly.
No, I have not used any lua code... I'm checking the possibility of putting them all these entries in only one! |
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