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Copare Dissect Data/structures?

 
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TPRammus
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PostPosted: Fri Jun 24, 2016 5:52 am    Post subject: Copare Dissect Data/structures? Reply with quote

Can you compare one Dissect Data/structures window with an other? So that if the value in a line is everywhere exact the same as in the other window, it will be marked as yellow or something like that.
It would be a lot easier to find offsets which define the type of something (for example enemy and ally).
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++METHOS
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PostPosted: Fri Jun 24, 2016 5:56 am    Post subject: Reply with quote

That is one of the primary purposes of the data structure dissection tool. If, however, you're referring to comparing structures that are different (accessed by different instructions), then look at the structure spider tool.
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TPRammus
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PostPosted: Fri Jun 24, 2016 6:51 am    Post subject: Reply with quote

++METHOS wrote:
That is one of the primary purposes of the data structure dissection tool. If, however, you're referring to comparing structures that are different (accessed by different instructions), then look at the structure spider tool.


When you wanna know if an offset is there to refer to the player id (player id = enemy or not), then you save the values of the structure, restart the game and watch if the offset still could be the player id. Can you now somehow compare the first structure (the structure before the restart) and the second one (the one after the restart) to easily find similarities?
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++METHOS
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PostPosted: Fri Jun 24, 2016 6:58 am    Post subject: Reply with quote

Oh, I see what you're saying. I'm not entirely sure. I just use snagit and take screenshots.
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Zanzer
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PostPosted: Fri Jun 24, 2016 6:36 pm    Post subject: Reply with quote

You could setup an Lua script to write to a file each value starting from a specific address.
Then use your favorite file compare utility to see the unchanged lines.
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