Cheat Engine Forum Index Cheat Engine
The Official Site of Cheat Engine
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 


Python and assembly language.

 
Post new topic   Reply to topic    Cheat Engine Forum Index -> General programming
View previous topic :: View next topic  
Author Message
Dr.Disrespect
Grandmaster Cheater
Reputation: 3

Joined: 17 Feb 2016
Posts: 526

PostPosted: Tue Jun 07, 2016 5:32 pm    Post subject: Python and assembly language. Reply with quote

I want to make a dictionary(Python) in assembly code.

For example, a game has three characters with the names of: David, Michael and Jane. I want to save a unique value for each of the three characters. In Python, I can use a dictionary like the following, by using the names as the keys:
Code:

data = {'David': '1', 'Michael': '2', 'Jane': '3'}


How to implement this in assembly code?
Back to top
View user's profile Send private message
ParkourPenguin
I post too much
Reputation: 152

Joined: 06 Jul 2014
Posts: 4706

PostPosted: Tue Jun 07, 2016 7:03 pm    Post subject: Reply with quote

If you can find appropriate library functions for it, use those. Otherwise, you'll have to make your own way of doing it.

You could have an array or a linked list to store all the data. The array would probably need to store a pointer to some structure containing information on the element (e.g. key, value, and the types of both). The linked list would need to contain the same information.

To add or assign a key/value pair, see if the element already exists using msvcrt.strcmp (or build your own strcmp). If the key doesn't exist, create it, and assign the value to that key. It's assumed you're passing the information to the subroutine either directly as arguments or through a pointer to some other structure.

To look up a key, look through the dictionary and test to see if the key types match up ("1" is different from 1). If they do, check to see if the keys match. If they do, then return that value. If they don't match up, then move onto the next element in the dictionary. Continue until you either find it or run out of elements.

_________________
I don't know where I'm going, but I'll figure it out when I get there.
Back to top
View user's profile Send private message
Dr.Disrespect
Grandmaster Cheater
Reputation: 3

Joined: 17 Feb 2016
Posts: 526

PostPosted: Tue Jun 07, 2016 10:46 pm    Post subject: Reply with quote

ParkourPenguin wrote:
If you can find appropriate library functions for it, use those. Otherwise, you'll have to make your own way of doing it.

You could have an array or a linked list to store all the data. The array would probably need to store a pointer to some structure containing information on the element (e.g. key, value, and the types of both). The linked list would need to contain the same information.

To add or assign a key/value pair, see if the element already exists using msvcrt.strcmp (or build your own strcmp). If the key doesn't exist, create it, and assign the value to that key. It's assumed you're passing the information to the subroutine either directly as arguments or through a pointer to some other structure.

To look up a key, look through the dictionary and test to see if the key types match up ("1" is different from 1). If they do, check to see if the keys match. If they do, then return that value. If they don't match up, then move onto the next element in the dictionary. Continue until you either find it or run out of elements.


Thanks, Penguin. Smile

But how do I store a key? and a value associated with a key?
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    Cheat Engine Forum Index -> General programming All times are GMT - 6 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © 2001, 2005 phpBB Group

CE Wiki   IRC (#CEF)   Twitter
Third party websites