Posted: Sun Jun 05, 2016 11:02 pm Post subject: Address targeting (How to set elua filter with cheat engine?
I have an instruction that access many addresses and i want target specific one ...
lets say for example my x coordinates are the first one and the monster is the second how to choose the monster or all the monsters to change their coordinated without change mine ?
what i want to change ?
i want the last address only change
0D8B3838
0D341870
0D3419A8
so address* 0D3419A8* is the last monster appeared in my screen and I want to set its value to 0 only and when the next monster appear in my screen the elua set it to 0 is that possible ?
(filter so that ONLY the addresses that you are targeting will be affected.)
not like that i seen the tutorial ty btw : i mean i want the code injection change the last address of monster which is appear in my screen
lets say Iam walking 2 monsters appeared in my screen i want by AOB or code inection to change 0D341870 :
0D8B3838 monster 1
0D341870 monster 2
_____________________________________
then I still walking monster 3 appeared 0D3419A8
0D8B3838
0D341870
0D3419A8 monster 3
I want code injection to change the value of the last address appear.. is that possible ?
If you can find some data structure (e.g. an array) that stores pointers to the monsters in the order they've appeared at, then sure, that's easy.
Otherwise, you'd have to keep track of those addresses yourself. When a new address pops up that you haven't accounted for, add it to a list and only change that one from that point on. If the monsters can die or otherwise disappear, then you'd also need to remove them from that list when that happens. _________________
I don't know where I'm going, but I'll figure it out when I get there.
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