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NOP and handle exceptions

 
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Lol00182
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PostPosted: Thu Jun 02, 2016 11:45 am    Post subject: NOP and handle exceptions Reply with quote

I have two adresses that i must nop to get no recoil (thats confirmed). But when i do this my game crashes as soon as i try to shoot. The guy that got it to work told me that i have to handle the exceptions. Can someone explain what that means and how i do this?
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hhhuut
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PostPosted: Thu Jun 02, 2016 12:31 pm    Post subject: Reply with quote

Are your sure that your recoil is the only thing that is handled with the noped instructions?
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Lol00182
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PostPosted: Thu Jun 02, 2016 12:37 pm    Post subject: Reply with quote

hhhuut wrote:
Are your sure that your recoil is the only thing that is handled with the noped instructions?


I dont know
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++METHOS
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PostPosted: Thu Jun 02, 2016 12:45 pm    Post subject: Reply with quote

handle exceptions = intentionally ambiguous

If nop is actually required for both injection locations, do as hhhuut is hinting at and make sure to filter out any unwanted addresses.

It might help if you could paste the code around the injection points.
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Lol00182
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PostPosted: Thu Jun 02, 2016 12:47 pm    Post subject: Reply with quote

The guy that got it to work said i just have to use some jumps? ( but i think i need actuall script for that)
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hhhuut
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PostPosted: Thu Jun 02, 2016 12:48 pm    Post subject: Reply with quote

It'd be easier by far if you could just post some code ...
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Lol00182
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PostPosted: Thu Jun 02, 2016 1:11 pm    Post subject: Reply with quote

Here are the two adresses


Code2.PNG
 Description:
 Filesize:  88.75 KB
 Viewed:  5802 Time(s)

Code2.PNG



Code1.PNG
 Description:
 Filesize:  96.58 KB
 Viewed:  5802 Time(s)

Code1.PNG


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++METHOS
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PostPosted: Thu Jun 02, 2016 1:14 pm    Post subject: Reply with quote

Doubtful.

You are showing us the assembly for the actual addresses...not the instructions that handle them, I assume. Either that, or the guy is lying to you.
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Lol00182
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PostPosted: Thu Jun 02, 2016 1:30 pm    Post subject: Reply with quote

They is not lying. How can i show you what you need?
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++METHOS
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PostPosted: Thu Jun 02, 2016 1:35 pm    Post subject: Reply with quote

You'll need to add the two addresses to your cheat table, right-click them, and check to see what is writing to them. Once you have the instructions, you can try to nop them.
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Lol00182
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PostPosted: Thu Jun 02, 2016 1:51 pm    Post subject: Reply with quote

0x140441F0E & 0x140441F22 its those two adresses but when i add them manually which type should i take?

btw: thanks for the fast response!
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++METHOS
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PostPosted: Thu Jun 02, 2016 1:57 pm    Post subject: Reply with quote

It doesn't matter. The addresses are unaligned...I still think you were lied to.
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Lol00182
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PostPosted: Thu Jun 02, 2016 2:39 pm    Post subject: Reply with quote

You might be right cause nothing writes and only one thing randomly accesses. But there was at least one other guy who could get it to work too.
Can i link a other's Forum's thread here?


Last edited by Lol00182 on Thu Jun 02, 2016 2:45 pm; edited 1 time in total
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++METHOS
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PostPosted: Thu Jun 02, 2016 2:43 pm    Post subject: Reply with quote

Given that the target is an MMOFPS:

1. The possibility of being lied to about it isn't unreasonable.
2. Topic is prohibited for discussion unless you remove all traces of the name.
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