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C# how to set Value to using a CT file?

 
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kwnav
How do I cheat?
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Joined: 27 May 2016
Posts: 1
Location: Korea

PostPosted: Fri May 27, 2016 1:00 am    Post subject: C# how to set Value to using a CT file? Reply with quote

Hello. Here is my ct file.
Code:

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="20">
  <CheatEntries>
    <CheatEntry>
      <ID>16</ID>
      <Description>"MPLobbyLANGame"</Description>
      <VariableType>String</VariableType>
      <Length>14</Length>
      <Unicode>0</Unicode>
      <ZeroTerminate>1</ZeroTerminate>
      <Address>BlackOps3.exe+12B32B5C</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>17</ID>
      <Description>"FRLobbyLANGame"</Description>
      <VariableType>String</VariableType>
      <Length>14</Length>
      <Unicode>0</Unicode>
      <ZeroTerminate>1</ZeroTerminate>
      <Address>16356EA38</Address>
    </CheatEntry>
    <CheatEntry>
      <ID>18</ID>
      <Description>"멀티"</Description>
      <VariableType>String</VariableType>
      <Length>14</Length>
      <Unicode>0</Unicode>
      <ZeroTerminate>1</ZeroTerminate>
      <Address>16363A3DB</Address>
    </CheatEntry>
  </CheatEntries>
  <CheatCodes>
    <CodeEntry>
      <Description>Change of inc edx</Description>
      <Address>147621428</Address>
      <ModuleName>blackops3.exe</ModuleName>
      <ModuleNameOffset>7621428</ModuleNameOffset>
      <Before>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </Before>
      <Actual>
        <Byte>40</Byte>
        <Byte>42</Byte>
      </Actual>
      <After>
        <Byte>0F</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
        <Byte>00</Byte>
      </After>
    </CodeEntry>
  </CheatCodes>
  <UserdefinedSymbols/>
</CheatTable>

In c#, I want to set value of id16~18 to MPLobbyLANGame.
When I use Generate generic trainer lua script, it works well.
But, if I code this in C#, nothing..
Code:

static memory m = new memory();
static void Main(string[] args)
{
   m.Process_Handle("BlackOps3");
   var s = m.ReadString(0x12B32B5C, 14);
   
   Console.WriteLine("test : " + s);//NOTHING..
}


here is memory class
Code:

#region Basic Stuff
[DllImport("kernel32.dll")]
private static extern Int32 ReadProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [In, Out] byte[] buffer, UInt32 size, out IntPtr lpNumberOfBytesWritten);
[DllImport("kernel32.dll")]
private static extern Int32 WriteProcessMemory(IntPtr hProcess, IntPtr lpBaseAddress, [In, Out] byte[] buffer, UInt32 size, out IntPtr lpNumberOfBytesWritten);
IntPtr pHandel;
public bool Process_Handle(string ProcessName)
{
   try
   {
      Process[] ProcList = Process.GetProcessesByName(ProcessName);
      if (ProcList.Length == 0)
         return false;
      else
      {
         pHandel = ProcList[0].Handle;
         return true;
      }
   }
   catch (Exception ex)
   { Console.Beep(); Console.WriteLine("Process_Handle - " + ex.Message); return false; }
}
private byte[] Read(int Address, int Length)
{
   byte[] Buffer = new byte[Length];
   IntPtr Zero = IntPtr.Zero;
   ReadProcessMemory(pHandel, (IntPtr)Address, Buffer, (UInt32)Buffer.Length, out Zero);
   return Buffer;
}
private void Write(int Address, int Value)
{
   byte[] Buffer = BitConverter.GetBytes(Value);
   IntPtr Zero = IntPtr.Zero;
   WriteProcessMemory(pHandel, (IntPtr)Address, Buffer, (UInt32)Buffer.Length, out Zero);
}
#endregion

//This is the part you want to edit
#region Write Functions (Integer & String)
public void WriteInteger(int Address, int Value)
{
   Write(Address, Value);
}
public void WriteString(int Address, string Text)
{
   byte[] Buffer = new ASCIIEncoding().GetBytes(Text);
   IntPtr Zero = IntPtr.Zero;
   WriteProcessMemory(pHandel, (IntPtr)Address, Buffer, (UInt32)Buffer.Length, out Zero);
}
public void WriteBytes(int Address, byte[] Bytes)
{
   IntPtr Zero = IntPtr.Zero;
   WriteProcessMemory(pHandel, (IntPtr)Address, Bytes, (uint)Bytes.Length, out Zero);
}
public void WriteNOP(int Address)
{
   byte[] Buffer = new byte[] { 0x90, 0x90, 0x90, 0x90, 0x90 };
   IntPtr Zero = IntPtr.Zero;
   WriteProcessMemory(pHandel, (IntPtr)Address, Buffer, (UInt32)Buffer.Length, out Zero);
}


#endregion
#region Read Functions (Integer & String)
public int ReadInteger(int Address, int Length = 4)
{
   return BitConverter.ToInt32(Read(Address, Length), 0);
}
public string ReadString(int Address, int Length = 4)
{
   return new ASCIIEncoding().GetString(Read(Address, Length));
}
public byte[] ReadBytes(int Address, int Length)
{
   return Read(Address, Length);
}
#endregion



BlackOps3.CT
 Description:
my black ops ct file

Download
 Filename:  BlackOps3.CT
 Filesize:  3.5 KB
 Downloaded:  572 Time(s)


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