Posted: Sun Jun 05, 2016 6:45 am Post subject: Can I build something similar to a pointer with this?
I have an opcode that ALWAYS non-stop writes to 13 specific addresses which always have the same offsets (lowest address + 7B0 = next address ect).
However, I wasn't able to find any pointers with the pointer scanner for them (I have over 100 pointers for this game already and they all had 2 offsets, but even with 4 offsets i wasn't able to find anything). I haven't tried the debugger method though because I don't know how to do it and I can't find any tutorials for the current version ( also I read somewhere that if no pointers are found with the pointer scanner there is a high chance that you won't find any with the debugger method either).
Right now I always go to
Quote:
opcode > find out what this code writes to
but I want to build a trainer soon so I need to find out how to do this automatically.
My idea was to write a script that notes down all addresses the opcode writes to until it has 13 diffeent addresses saved, then sorts them by address and assigns them to their role based on that.
Would that be possible? If yes, how? If no, is there any other way to do it?
See this topic, section "Injection Copies". Make a list, check to see if the address is already in the list, add it if needed, and sort the list as desired.
If a code injection is out of the question, use breakpoints and Lua (namely the function debug_setBreakpoint; see main.lua). _________________
I don't know where I'm going, but I'll figure it out when I get there.
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