Posted: Fri Apr 15, 2016 2:09 am Post subject: Dynamic Offset
mov [rbx+rdx+00],ecx
rbx = 7FFF0000
rdx = 807B12E8
rcx = 04000000
I'm trying to hack a game on Dolphin Emulator (64-bit)
Once I found what writes to the address I want the pointer to,
I found the static base address Dolphin.exe+48E5358, which
points to 7FFF0000 in this case. So my pointer should be
[Dolphin.exe+48E5358]+807B12E8
Unfortunately, every time I restart the game, rdx, my offset,
changes. I can't do an AOBscan then code injection to get rdx
because the bytes change significantly every restart. What
should I do? _________________
I like pie so much, that no group could ever sum up to the value of how much of I like pie.
Posted: Fri Apr 15, 2016 3:07 am Post subject: Re: Dynamic Offset
efficacy28 wrote:
I can't do an AOBscan then code injection to get rdx
because the bytes change significantly every restart.
-You incorporated wildcards in to your AOB signature?
You can try GH*master's AAMaker plugin. It removes the byte quantity limitation that CE implements as well as automatically sets wildcards for dynamic bytes.
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