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Dynamic Offset

 
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efficacy28
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Joined: 07 Jun 2010
Posts: 35

PostPosted: Fri Apr 15, 2016 2:09 am    Post subject: Dynamic Offset Reply with quote

mov [rbx+rdx+00],ecx

rbx = 7FFF0000
rdx = 807B12E8
rcx = 04000000

I'm trying to hack a game on Dolphin Emulator (64-bit)
Once I found what writes to the address I want the pointer to,
I found the static base address Dolphin.exe+48E5358, which
points to 7FFF0000 in this case. So my pointer should be
[Dolphin.exe+48E5358]+807B12E8

Unfortunately, every time I restart the game, rdx, my offset,
changes. I can't do an AOBscan then code injection to get rdx
because the bytes change significantly every restart. What
should I do?

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++METHOS
I post too much
Reputation: 92

Joined: 29 Oct 2010
Posts: 4197

PostPosted: Fri Apr 15, 2016 3:07 am    Post subject: Re: Dynamic Offset Reply with quote

efficacy28 wrote:
I can't do an AOBscan then code injection to get rdx
because the bytes change significantly every restart.
-You incorporated wildcards in to your AOB signature?

You can try GH*master's AAMaker plugin. It removes the byte quantity limitation that CE implements as well as automatically sets wildcards for dynamic bytes.
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Cake-san
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Joined: 18 Dec 2014
Posts: 541
Location: Semenanjung

PostPosted: Fri Apr 15, 2016 4:33 am    Post subject: Reply with quote

go deeper or make/use Action Replay/Gecko code. Confused
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