Twistedfate Expert Cheater
Reputation: 1
Joined: 11 Mar 2016 Posts: 231
|
Posted: Mon Mar 14, 2016 10:57 am Post subject: pointer scan for sequence addresses - pointer range |
|
|
i need examples of pointer range i searched but cannot found i mean the address range .
i found a code in my dissembler and this code access many addresses with the same function i mean all these addresses are for the monsters movement speed .
so the first monster speed is 0D18896C
second monster speed address is 0D3A4AC4
third monster speed 0D12BA1C
so the question:
---- is there any way to get all this sequence of addresses without opening the debugger every time ?
----i tried hard to find the pointer of each monster so i found the pointer of the first monster speed (base address ) and the second one
but the pointer scan of the third one give no results + long time . so is there any way to get all the sequence ? another thing every time i open the game
the address of the monster speed start with 0D or 0C only
the code i got the addresses sequence from is
[code]:fmul dword ptr [esi+1C]
i have no experience with float point code injection please i will wait for your help
|
|