Posted: Fri Feb 19, 2016 10:16 pm Post subject: Finding an id of a sprite.
Heya all! This is my first post there, I stuck and now I decided to ask you for a help.
So I am trying to get some addresses from Pokexgames - multiplayer game based on OTclient from otland (ots tibia). I've already found many helpful addresses. Anyway the game is object-oriented, so it isn't as easy as tibia to hack ;D.
At begining I've tried to find at least one item id - tried it by changing the amount of items in stack and then use value changed/unchanged (I tried it for all types - 4bytes/doubles etc) - it gaves me nothing, which is strange.
Anyway now everything I need is to find sprite IDs of graphics drawn on game window. If the game is object-oriented, the location of the object containg the sprite id is changing every time when the game is generating the graphic on the window. Is there any way to find that ID using cheat engine?
Well the base OTclient is open-code so there are some sources I think may help:
\/Sorry but I cant post urls yet - swap x for dot \/
uisprite.h <- I think this is the base graphic object containg the id
pastebinxcom/t2VtUZnt
uisprite.cpp
pastebinxcom/pCK3dxb0
And the uimap and map sources -> i think those ones are responsible for creating gamewindow
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