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Loset Cheater
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Joined: 18 Apr 2015 Posts: 34
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Posted: Wed Jan 13, 2016 11:15 am Post subject: Help finding the player base |
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I searched for pointers for both health and Y coordinate
Health is in
[[[[["RendDX9.dll"+00244AE0]+60]+cc]+4]+3c]+10
Vector for position is in
[[[["RendDX9.dll"+00244AE0]+60]+cc]+4]+bc
they are very similar yet I expected them to be the same level
so I cant realy understand where is the player base realy?
I thought maybe the 4 offset is the offset of player list but changing it didnt get me the Coordinates of the bots I spawned to test it
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hhhuut Grandmaster Cheater
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Joined: 08 Feb 2015 Posts: 607
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Posted: Wed Jan 13, 2016 11:21 am Post subject: |
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A player as that usually is one object where every data related to that specific player is stored, but (depends on the developer) it may include an entity, a texture, a list of all the display value (like health), etc.
So only seldomly it's just "The PLayer" as a list of all data in the same structure ...
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Loset Cheater
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Joined: 18 Apr 2015 Posts: 34
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Posted: Wed Jan 13, 2016 11:43 am Post subject: |
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hhhuut wrote: | A player as that usually is one object where every data related to that specific player is stored, but (depends on the developer) it may include an entity, a texture, a list of all the display value (like health), etc.
So only seldomly it's just "The PLayer" as a list of all data in the same structure ... |
but I expected 1 of those offsets to be the player list or something
but I can seem to find the next player health just by messing around with the offsets
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