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Speed up/slow down player

 
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DemoKing700
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PostPosted: Fri Dec 11, 2015 6:47 am    Post subject: Speed up/slow down player Reply with quote

Hey guys, Is there a way I can freeze everything except the player or just speed up the movement of the player in first person or third person shooters. I read a couple of threads and they said I need to Dissect the structure which i did and find the player co-ordinates. Can someone help me with this one?
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grtnd
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PostPosted: Fri Dec 11, 2015 8:42 am    Post subject: Reply with quote

as for freezing everything around the player, do you know of any event/trigger in the game that freezes everything around the player?

in example: if you read a sign or talk to someone in super mario 64 everything except you and what you're reading / talking to stops moving and reacting
if you have any event like that you can log the instruction and trigger the event manually.

incase there isn't any such event, you'd have to find the object loop, (aka the loop that goes through every object and runs their tick function) (usally found in the main loop) and hook that to only run your player objects tick function. however, if the collision/damage code is done in the objects you wouldn't be able to damage them and maybe even fall through the map. so only the aim, move, shoot and AI and anything that's not collision / rendering / anything that you'd wanna keep enabled when freezing time would have to be disabled and leave the rest intact. you'd also have to keep bullet movement on.

the latter method is a time consuming process, and that's why i recommend going with the first one as the game will do most of the work for you.
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Rydian
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PostPosted: Fri Dec 11, 2015 9:20 pm    Post subject: Reply with quote

Some game engines have a time scale value, if the game has any slow-motion cutscenes or things like that you can try to find it. For example I found it in Borderlands 2 via the boss/character intro cutscene slowdowns. Sometimes it can be local instead of global.

Otherwise it'd get more complicated since you'd need to know how to filter things.

Do you know how to find coordinates to begin with?

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DemoKing700
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PostPosted: Sat Dec 12, 2015 8:56 am    Post subject: Reply with quote

ok atm i am trying to do it on watch dogs, so what is the first thing I do that you can think of.
I dont think so Rydian, co-ordinates are the values that change when you move right? argh sorry for being so noob

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++METHOS
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PostPosted: Sat Dec 12, 2015 1:59 pm    Post subject: Reply with quote

For Watch Dogs...it's easier to just freeze coordinates, but it's possible to freeze movement, too. I think I made a script for both, but I honestly don't remember.
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DemoKing700
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PostPosted: Sun Dec 13, 2015 6:31 am    Post subject: Reply with quote

@++METHOS if I freeze the co-ordinates what will exactly happen?
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ParkourPenguin
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PostPosted: Sun Dec 13, 2015 9:12 am    Post subject: Reply with quote

When you freeze an address, that makes CE copy the current value of it and write that value to it every so often (period is in the settings menu). So if the enemies try to move, they might be able to for a fraction of a second, but then they'll be teleported back to where they were when you froze the values.
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_Veggy
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PostPosted: Sun Dec 13, 2015 11:33 am    Post subject: Reply with quote

Demo King,

There is an CONSTANT non changing value which is used as a multiplier in the player movement calculation.
On much games this CONSTANT is stored inside what people would call the PLAYER structure.
On lot's of game engines this value used to be 1. float.
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Rydian
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PostPosted: Sun Dec 13, 2015 11:46 am    Post subject: Reply with quote

http://forum.cheatengine.org/viewtopic.php?t=571888

Has some examples on finding things like coordinates in games, start off by finding your own.

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PostPosted: Sun Dec 13, 2015 11:41 pm    Post subject: Reply with quote

Demo King700 wrote:
@++METHOS if I freeze the co-ordinates what will exactly happen?
-You should try it and see. Mr. Green
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DemoKing700
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PostPosted: Tue Dec 15, 2015 5:47 am    Post subject: Reply with quote

Ok guys ill brb
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