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Relic Hunters Zero - any ideas?
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Bl00dWolf
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PostPosted: Fri Aug 28, 2015 5:12 am    Post subject: Relic Hunters Zero - any ideas? Reply with quote

Original theard: http://forum.cheatengine.org/viewtopic.php?t=583746
Link to game (it's free game by the way, 64mb size) - http://store.steampowered.com/app/382490/

So, anyone could explain how to hack games like that?

I failed in:
1) Pointer method - 0 good pointers on 5 lvl, and inf pointers on 7 lvl impossible to do first scan and other rescans. (got 90 gb and 7 000 000 000 after 1500sec of searching)

2) Code injection -
That will not help here
And check the offset - just 0. But it 0 for EVERY value (hp, ammo, armor).

3) AOB Method - i restarted game\pc, but signatures a always the same, exacly same. And yep - signatures that i have tried a not uniq, just junk code.

So is it game in LUA, or I just "too young" to hack it? Sad

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deama1234
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PostPosted: Fri Aug 28, 2015 7:49 am    Post subject: Reply with quote

Try 2 bytes or byte, or float; or whatever. Or you could try and just ignore the "0".
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Bl00dWolf
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PostPosted: Fri Aug 28, 2015 9:40 am    Post subject: Reply with quote

deama1234 wrote:
Try 2 bytes or byte, or float; or whatever. Or you could try and just ignore the "0".


Try what? I don't understand you.
I can find value, but it will change on game restart\next level.
And there is no way to actually find something static or find uniq signature =(
So what other ways to hack it?

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deama1234
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PostPosted: Fri Aug 28, 2015 9:51 am    Post subject: Reply with quote

Post the instruction your referring to here; including it's address; and what is it supposed to do? Infinite hp?
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Bl00dWolf
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PostPosted: Fri Aug 28, 2015 10:23 am    Post subject: Reply with quote

deama1234 wrote:
Post the instruction your referring to here; including it's address; and what is it supposed to do? Infinite hp?


I don't know what it supposted ot do. At least I want to just freeze HP. In the best case - find base address and offsets to other things, like ammo and etc.

For ammo:
ammo address - 10B12750 (double)
Code:
00509E14 - C7 07 00000000 - mov [edi],00000000

and second code
Code:
00509E4F - DD 1F  - fstp qword ptr [edi]



And one intrestring thing

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deama1234
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PostPosted: Fri Aug 28, 2015 10:32 am    Post subject: Reply with quote

You have to use AOB injection instead.
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Bl00dWolf
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PostPosted: Fri Aug 28, 2015 10:36 am    Post subject: Reply with quote

deama1234 wrote:
You have to use AOB injection instead.


I tried. Every time signatures just the same (but always wrong, cas script finding wrong base address)
Ok, gonna try it again.

UPDATE:
AOB failed.

First script
Code:

{ Game   : RelicHuntersZero.exe
  Version:
  Date   : 2015-08-28
  Author : Bl00dWolf

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ammo,RelicHuntersZero.exe,C7 47 0C 05 00 00 00 C7 07 00 00 00 00 8B 50 0C) // with this signature it just crashes the game
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  jmp return

code:
  mov [edi],00000000
  jmp return

ammo+01:
  jmp code
  nop
return:
registersymbol(ammo)

[DISABLE]

ammo+01:
  db C7 07 00 00 00 00

unregistersymbol(ammo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "RelicHuntersZero.exe"+109E14

"RelicHuntersZero.exe"+109DF2: C7 07 00 00 00 00     -  mov [edi],00000000
"RelicHuntersZero.exe"+109DF8: EB 0F                 -  jmp RelicHuntersZero.exe+109E09
"RelicHuntersZero.exe"+109DFA: 8B 07                 -  mov eax,[edi]
"RelicHuntersZero.exe"+109DFC: 85 C0                 -  test eax,eax
"RelicHuntersZero.exe"+109DFE: 74 09                 -  je RelicHuntersZero.exe+109E09
"RelicHuntersZero.exe"+109E00: 50                    -  push eax
"RelicHuntersZero.exe"+109E01: E8 3A D8 00 00        -  call RelicHuntersZero.exe+117640
"RelicHuntersZero.exe"+109E06: 83 C4 04              -  add esp,04
"RelicHuntersZero.exe"+109E09: 8B 44 24 1C           -  mov eax,[esp+1C]
"RelicHuntersZero.exe"+109E0D: C7 47 0C 05 00 00 00  -  mov [edi+0C],00000005
// ---------- INJECTING HERE ----------
"RelicHuntersZero.exe"+109E14: C7 07 00 00 00 00     -  mov [edi],00000000
// ---------- DONE INJECTING  ----------
"RelicHuntersZero.exe"+109E1A: 8B 50 0C              -  mov edx,[eax+0C]
"RelicHuntersZero.exe"+109E1D: 89 57 0C              -  mov [edi+0C],edx
"RelicHuntersZero.exe"+109E20: 8B 48 0C              -  mov ecx,[eax+0C]
"RelicHuntersZero.exe"+109E23: 81 E1 FF FF FF 00     -  and ecx,00FFFFFF
"RelicHuntersZero.exe"+109E29: 83 F9 06              -  cmp ecx,06
"RelicHuntersZero.exe"+109E2C: 0F 87 41 02 00 00     -  ja RelicHuntersZero.exe+10A073
"RelicHuntersZero.exe"+109E32: FF 24 8D 7C A0 50 00  -  jmp dword ptr [ecx*4+RelicHuntersZero.exe+10A07C]
"RelicHuntersZero.exe"+109E39: 8B 00                 -  mov eax,[eax]
"RelicHuntersZero.exe"+109E3B: 89 07                 -  mov [edi],eax
"RelicHuntersZero.exe"+109E3D: 85 C0                 -  test eax,eax
}


Second (after game restart I did every same steps, just to be sure)
Code:

{ Game   : RelicHuntersZero.exe
  Version:
  Date   : 2015-08-28
  Author : Bl00dWolf

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ammo2,RelicHuntersZero.exe,00 C7 07 00 00 00 00 8B 50) // default signature. Not even close to uniq.
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  jmp return

code:
  mov [edi],00000000
  jmp return

ammo2+01:
  jmp code
  nop
return:
registersymbol(ammo2)

[DISABLE]

ammo2+01:
  db C7 07 00 00 00 00

unregistersymbol(ammo2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "RelicHuntersZero.exe"+109E14

"RelicHuntersZero.exe"+109DF2: C7 07 00 00 00 00     -  mov [edi],00000000
"RelicHuntersZero.exe"+109DF8: EB 0F                 -  jmp RelicHuntersZero.exe+109E09
"RelicHuntersZero.exe"+109DFA: 8B 07                 -  mov eax,[edi]
"RelicHuntersZero.exe"+109DFC: 85 C0                 -  test eax,eax
"RelicHuntersZero.exe"+109DFE: 74 09                 -  je RelicHuntersZero.exe+109E09
"RelicHuntersZero.exe"+109E00: 50                    -  push eax
"RelicHuntersZero.exe"+109E01: E8 3A D8 00 00        -  call RelicHuntersZero.exe+117640
"RelicHuntersZero.exe"+109E06: 83 C4 04              -  add esp,04
"RelicHuntersZero.exe"+109E09: 8B 44 24 1C           -  mov eax,[esp+1C]
"RelicHuntersZero.exe"+109E0D: C7 47 0C 05 00 00 00  -  mov [edi+0C],00000005
// ---------- INJECTING HERE ----------
"RelicHuntersZero.exe"+109E14: C7 07 00 00 00 00     -  mov [edi],00000000
// ---------- DONE INJECTING  ----------
"RelicHuntersZero.exe"+109E1A: 8B 50 0C              -  mov edx,[eax+0C]
"RelicHuntersZero.exe"+109E1D: 89 57 0C              -  mov [edi+0C],edx
"RelicHuntersZero.exe"+109E20: 8B 48 0C              -  mov ecx,[eax+0C]
"RelicHuntersZero.exe"+109E23: 81 E1 FF FF FF 00     -  and ecx,00FFFFFF
"RelicHuntersZero.exe"+109E29: 83 F9 06              -  cmp ecx,06
"RelicHuntersZero.exe"+109E2C: 0F 87 41 02 00 00     -  ja RelicHuntersZero.exe+10A073
"RelicHuntersZero.exe"+109E32: FF 24 8D 7C A0 50 00  -  jmp dword ptr [ecx*4+RelicHuntersZero.exe+10A07C]
"RelicHuntersZero.exe"+109E39: 8B 00                 -  mov eax,[eax]
"RelicHuntersZero.exe"+109E3B: 89 07                 -  mov [edi],eax
"RelicHuntersZero.exe"+109E3D: 85 C0                 -  test eax,eax
}


Seems to be ok, but it is not.
After script apply it just don't do anything, or it just can crash game. (cas of wrong signature)

I tried to make signature longoer, shorter, all the same. If long - script just can't find anything, If too short - same as default, wrong\or crash.

So what to do now?

UPDATE:
Oooh god, wtf hell i'm doing. I don't need to change anything in script, right?
But anyway: it's searching wrong

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ogpayne
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PostPosted: Fri Aug 28, 2015 12:41 pm    Post subject: Reply with quote

Bl00dWolf wrote:
deama1234 wrote:
You have to use AOB injection instead.


I tried. Every time signatures just the same (but always wrong, cas script finding wrong base address)
Ok, gonna try it again.

UPDATE:
AOB failed.

First script
Code:

{ Game   : RelicHuntersZero.exe
  Version:
  Date   : 2015-08-28
  Author : Bl00dWolf

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ammo,RelicHuntersZero.exe,C7 47 0C 05 00 00 00 C7 07 00 00 00 00 8B 50 0C) // with this signature it just crashes the game
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  jmp return

code:
  mov [edi],00000000
  jmp return

ammo+01:
  jmp code
  nop
return:
registersymbol(ammo)

[DISABLE]

ammo+01:
  db C7 07 00 00 00 00

unregistersymbol(ammo)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "RelicHuntersZero.exe"+109E14

"RelicHuntersZero.exe"+109DF2: C7 07 00 00 00 00     -  mov [edi],00000000
"RelicHuntersZero.exe"+109DF8: EB 0F                 -  jmp RelicHuntersZero.exe+109E09
"RelicHuntersZero.exe"+109DFA: 8B 07                 -  mov eax,[edi]
"RelicHuntersZero.exe"+109DFC: 85 C0                 -  test eax,eax
"RelicHuntersZero.exe"+109DFE: 74 09                 -  je RelicHuntersZero.exe+109E09
"RelicHuntersZero.exe"+109E00: 50                    -  push eax
"RelicHuntersZero.exe"+109E01: E8 3A D8 00 00        -  call RelicHuntersZero.exe+117640
"RelicHuntersZero.exe"+109E06: 83 C4 04              -  add esp,04
"RelicHuntersZero.exe"+109E09: 8B 44 24 1C           -  mov eax,[esp+1C]
"RelicHuntersZero.exe"+109E0D: C7 47 0C 05 00 00 00  -  mov [edi+0C],00000005
// ---------- INJECTING HERE ----------
"RelicHuntersZero.exe"+109E14: C7 07 00 00 00 00     -  mov [edi],00000000
// ---------- DONE INJECTING  ----------
"RelicHuntersZero.exe"+109E1A: 8B 50 0C              -  mov edx,[eax+0C]
"RelicHuntersZero.exe"+109E1D: 89 57 0C              -  mov [edi+0C],edx
"RelicHuntersZero.exe"+109E20: 8B 48 0C              -  mov ecx,[eax+0C]
"RelicHuntersZero.exe"+109E23: 81 E1 FF FF FF 00     -  and ecx,00FFFFFF
"RelicHuntersZero.exe"+109E29: 83 F9 06              -  cmp ecx,06
"RelicHuntersZero.exe"+109E2C: 0F 87 41 02 00 00     -  ja RelicHuntersZero.exe+10A073
"RelicHuntersZero.exe"+109E32: FF 24 8D 7C A0 50 00  -  jmp dword ptr [ecx*4+RelicHuntersZero.exe+10A07C]
"RelicHuntersZero.exe"+109E39: 8B 00                 -  mov eax,[eax]
"RelicHuntersZero.exe"+109E3B: 89 07                 -  mov [edi],eax
"RelicHuntersZero.exe"+109E3D: 85 C0                 -  test eax,eax
}


Second (after game restart I did every same steps, just to be sure)
Code:

{ Game   : RelicHuntersZero.exe
  Version:
  Date   : 2015-08-28
  Author : Bl00dWolf

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(ammo2,RelicHuntersZero.exe,00 C7 07 00 00 00 00 8B 50) // default signature. Not even close to uniq.
alloc(newmem,$1000)

label(code)
label(return)

newmem:
  jmp return

code:
  mov [edi],00000000
  jmp return

ammo2+01:
  jmp code
  nop
return:
registersymbol(ammo2)

[DISABLE]

ammo2+01:
  db C7 07 00 00 00 00

unregistersymbol(ammo2)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "RelicHuntersZero.exe"+109E14

"RelicHuntersZero.exe"+109DF2: C7 07 00 00 00 00     -  mov [edi],00000000
"RelicHuntersZero.exe"+109DF8: EB 0F                 -  jmp RelicHuntersZero.exe+109E09
"RelicHuntersZero.exe"+109DFA: 8B 07                 -  mov eax,[edi]
"RelicHuntersZero.exe"+109DFC: 85 C0                 -  test eax,eax
"RelicHuntersZero.exe"+109DFE: 74 09                 -  je RelicHuntersZero.exe+109E09
"RelicHuntersZero.exe"+109E00: 50                    -  push eax
"RelicHuntersZero.exe"+109E01: E8 3A D8 00 00        -  call RelicHuntersZero.exe+117640
"RelicHuntersZero.exe"+109E06: 83 C4 04              -  add esp,04
"RelicHuntersZero.exe"+109E09: 8B 44 24 1C           -  mov eax,[esp+1C]
"RelicHuntersZero.exe"+109E0D: C7 47 0C 05 00 00 00  -  mov [edi+0C],00000005
// ---------- INJECTING HERE ----------
"RelicHuntersZero.exe"+109E14: C7 07 00 00 00 00     -  mov [edi],00000000
// ---------- DONE INJECTING  ----------
"RelicHuntersZero.exe"+109E1A: 8B 50 0C              -  mov edx,[eax+0C]
"RelicHuntersZero.exe"+109E1D: 89 57 0C              -  mov [edi+0C],edx
"RelicHuntersZero.exe"+109E20: 8B 48 0C              -  mov ecx,[eax+0C]
"RelicHuntersZero.exe"+109E23: 81 E1 FF FF FF 00     -  and ecx,00FFFFFF
"RelicHuntersZero.exe"+109E29: 83 F9 06              -  cmp ecx,06
"RelicHuntersZero.exe"+109E2C: 0F 87 41 02 00 00     -  ja RelicHuntersZero.exe+10A073
"RelicHuntersZero.exe"+109E32: FF 24 8D 7C A0 50 00  -  jmp dword ptr [ecx*4+RelicHuntersZero.exe+10A07C]
"RelicHuntersZero.exe"+109E39: 8B 00                 -  mov eax,[eax]
"RelicHuntersZero.exe"+109E3B: 89 07                 -  mov [edi],eax
"RelicHuntersZero.exe"+109E3D: 85 C0                 -  test eax,eax
}


Seems to be ok, but it is not.
After script apply it just don't do anything, or it just can crash game. (cas of wrong signature)

I tried to make signature longoer, shorter, all the same. If long - script just can't find anything, If too short - same as default, wrong\or crash.

So what to do now?

UPDATE:
Oooh god, wtf hell i'm doing. I don't need to change anything in script, right?
But anyway: it's searching wrong


I tried to find a way to do infinite ammo; I also was having troubles.. Hopefully you get it solved so I can learn what is happening as well.
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deama1234
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PostPosted: Fri Aug 28, 2015 1:05 pm    Post subject: This post has 1 review(s) Reply with quote

EDIT: This seems to work fine for the red guy in all the rooms (inf ammo).

Code:
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

label(check)

newmem: //this is allocated memory, you have read,write,execute access
cmp [edi+10],00018720
je check
jmp originalcode

check:
fld1
fstp qword ptr [edi]
jmp exit


originalcode:
fstp qword ptr [edi]


exit:
pop edi
pop esi
pop ebp
jmp returnhere

"RelicHuntersZero.exe"+109E4F:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RelicHuntersZero.exe"+109E4F:
fstp qword ptr [edi]
pop edi
pop esi
pop ebp
//Alt: db DD 1F 5F 5E 5D
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Bl00dWolf
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PostPosted: Fri Aug 28, 2015 2:13 pm    Post subject: Reply with quote

deama1234 working 0_0 great job. Can u please explain to me some code?

Code:
newmem: //this is allocated memory, you have read,write,execute access
cmp [edi+10],00018720
je check
jmp originalcode


cmp [edi+10],00018720 - how u find it? By stucture?

and what doind this code?
Code:
check:
fld1
fstp qword ptr [edi]
jmp exit

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deama1234
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PostPosted: Fri Aug 28, 2015 2:27 pm    Post subject: Reply with quote

Quote:
cmp [edi+10],00018720 - how u find it? By stucture?


Yep, found it in the structure of edi, offset 10; don't really know what it is, but it seems to be unique(?) to the player.

Quote:
and what doind this code?
Code:
check:
fld1
fstp qword ptr [edi]
jmp exit

It puts "1" into the FPU stack then I put it back into the [edi] (which is the ammo value); so pretty much your ammo will always be 1. Then it just jumps out of the code cave.

The reason I didn't simply "nop" it, is because at the start of the game, I had 0 ammo, then my guy started to reload; but since the code would be "nop'd" the ammo count would stay at 0.
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Bl00dWolf
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PostPosted: Fri Aug 28, 2015 2:39 pm    Post subject: Reply with quote

deama1234 wrote:

Code:
check:
fld1
fstp qword ptr [edi]
jmp exit

It puts "1" into the FPU stack then I put it back into the [edi] (which is the ammo value); so pretty much your ammo will always be 1. Then it just jumps out of the code cave.

The reason I didn't simply "nop" it, is because at the start of the game, I had 0 ammo, then my guy started to reload; but since the code would be "nop'd" the ammo count would stay at 0.


Thx! Any tutorial in ASM for that? Cas i know ASM, but not that good.

deama1234 wrote:

Yep, found it in the structure of edi, offset 10; don't really know what it is, but it seems to be unique(?) to the player.

Hm, I missed that somehow. GJ.

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deama1234
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PostPosted: Fri Aug 28, 2015 2:55 pm    Post subject: Reply with quote

Quote:
Thx! Any tutorial in ASM for that? Cas i know ASM, but not that good.

You mean on FPUs? I just learned by searching and asking a bit here; the rest from experimenting.
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Bl00dWolf
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PostPosted: Fri Aug 28, 2015 3:02 pm    Post subject: Reply with quote

deama1234 wrote:

You mean on FPUs? I just learned by searching and asking a bit here; the rest from experimenting.


Yep, FPU. Ok, thx for help. Gonna work further with this game to learn new things Very Happy

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Bl00dWolf
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PostPosted: Sat Aug 29, 2015 7:15 am    Post subject: Reply with quote

I tied to find in internet, how to push 999, instead of fld1 (1), but failed, lol - game crashed or no effect.

I tied to use fild qword ptr or fld qword ptr - with no succes =(

Code:
check:
push edi
mov edi, 63
fld qword ptr [edi]
pop edi
fstp qword ptr [edi]
jmp exit

?_?

And good news:
I think edi+10 are always uniq.

This is for Inf. HP
Code:

[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(infhp)
label(originalcode)
label(exit)

newmem:
cmp [edi+10],187B2 // <------ again +10
je infhp

originalcode:
fstp qword ptr [edi]
pop edi
pop esi
pop ebp
jmp returnhere

infhp:
fldpi // lol pi value XD
fstp qword ptr [edi]
pop edi
pop esi
pop ebp

exit:
jmp returnhere

"RelicHuntersZero.exe"+109E4F:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RelicHuntersZero.exe"+109E4F:
fstp qword ptr [edi]
pop edi
pop esi
pop ebp
//Alt: db DD 1F 5F 5E 5D


And reeeally bad news:
This 2 script CAN'T work ant the same time. Only inf, hp OR inf. ammo.
How to fix it?


UPDATED:
Faild with HP. Not uniq, all enemies in God Mode too xD Gonna search again.

Wow. And is this okay?


UPDATE2:
INF HP
Code:

[ENABLE]
alloc(newmem,64)
label(returnhere)
label(infhp)
label(originalcode)
label(exit)

newmem:
cmp [edi+10],187B2
jne originalcode
cmp [edi+170],0 // << new offset.
jne infhp

originalcode:
fstp qword ptr [edi]
pop edi
pop esi
pop ebp
jmp returnhere

infhp:
fld1
fstp qword ptr [edi]
pop edi
pop esi
pop ebp

exit:
jmp returnhere

"RelicHuntersZero.exe"+109E4F:
jmp newmem
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"RelicHuntersZero.exe"+109E4F:
fstp qword ptr [edi]
pop edi
pop esi
pop ebp
//Alt: db DD 1F 5F 5E 5D


With this script i'm in god mode, enemies not, but sometimes game crashing =(

UPDATE3:
Nope, wrong offset again (170). Can't find any good again. Just all the same for every enemy, or changing after restart. Hard game to hack actually =(

_________________
Sry for my english, Hitler.


Last edited by Bl00dWolf on Sat Aug 29, 2015 8:18 am; edited 5 times in total
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