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Using cheatengine to execute symbols?

 
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adaptusaaf
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PostPosted: Sat Dec 05, 2015 6:41 pm    Post subject: Using cheatengine to execute symbols? Reply with quote

I see a lot of symbols in CE for my CAD program (computer aided drawing)
For example, "SelectAllFittings" symbol which I can access in the program via a convulated array of menu dropdowns (Select > Every > Fitting > All Fittings)

I would rather have a hotkey set up to execute this function (or symbol?) using auto assembler or something

Basically what I want to do is interrupt whatever the program is currently doing (waiting for input) and have it jump to the symbol "SelectAllFittings" so that it does this without needing me to select it from a menu.

I'm aware of windows postmessages, but this particular program was programmed horribly and doesn't have postmessages or entries for all of the selection functions it has in the background.
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atom0s
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PostPosted: Sat Dec 05, 2015 7:10 pm    Post subject: Reply with quote

If you debug the application and find the function that handles the 'All Fittings' menu option, you can use the CreateThread method to invoke the call yourself. You just need to make sure that you pass the proper arguments to the call and adjust the stack as needed.
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++METHOS
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PostPosted: Sun Dec 06, 2015 1:07 am    Post subject: Reply with quote

If I understand you correctly, you are better off not using CE for this task, and simply setting up macros to expedite your menu navigation and selection process.
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