Posted: Wed Dec 02, 2015 10:37 am Post subject: Is there any way to avoid finding addresses when game update
So, I have like 4k pointers (max 5 deep) to this one address. Needless to say, every time the game updates, these pointers become invalid. It's a real pain in the ass to do the scanning process every time the game updates, wat do?
1: Don't update the game.
2: Use an injection copy to get a base pointer to the values (topic).
3: Use code injection w/ AoB scan, and only include the opcode(s) of instructions in your AoB signature (no operand opcodes) (topic). _________________
I don't know where I'm going, but I'll figure it out when I get there.
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