Posted: Fri Nov 20, 2015 3:32 pm Post subject: Manipulating opcodes
Hey.
I want to change an option, it is a 0/1 value - disabled/enabled. If I simply change the value from 0 to 1, it only changes the value on my end and the option is not enabled in the game. So what I want to do is, I want that to somehow trigger the event that changes the value when I just tick the enable button in the game manually. What I hope this will allow me to do is that I can trigger the option to be enabled during the loading screen. Since I can not manually tick the enable/disable option during the loading time.
How do I do this? I figure it would be very simple to do since it's just 1 simple value.
You need to find the function that executes upon ticking your option.
Then manually execute that function, passing the same arguments the game would.
Simple? If you know what you're doing.
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