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force model in t-pose? (sp)

 
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amr
How do I cheat?
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Joined: 30 Oct 2015
Posts: 5

PostPosted: Fri Oct 30, 2015 4:08 pm    Post subject: force model in t-pose? (sp) Reply with quote

Hi

i found the offset where is located the animation value
Now with that data how can i force the model to be in t-pose?

a guy do that with jax and daxter runing it on pcsx2
He said

"I basically force the model to use the first frame of it's walk cycle and then I kinda rewrite that frame data to get them model in a t-pose.
I just rip the model like I usually do from pcsx2 after that."

But he doesnt explain the steps he done to do that
I send him a email a long time ago but he doesnt answer
I dont have any knowledge of assembly coding
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