Posted: Thu Oct 29, 2015 8:19 am Post subject: Finding a level 7+ pointer in a game with 1GB memory?
Hello,
I am having some trouble with trying to find a pointer for a game that uses about 1 - 1.5 GB of ram.
I have done a few level 5 pointer scans, which have some valid pointers, but after a few hours and restarts, they aren't valid anymore. Which leads me to believe they probably weren't the base pointers yet.
The problem I'm having: I tried doing a level 6 pointer scan with 4096 as maximum offset (default values for everything else). I ended up with insufficient disk space to complete the scan. It already took 700GB at that point for about 80+ Billion pointers.
I can't even imagine trying to do a level 7 pointer scan here.
How could I solve this issue without having to buy additional disk space?
If you want to be able to find every pointer possible, then I believe the only thing you can do is select the "No looping pointers" option. You can find the first offset yourself and make it only search for pointers ending in that offset, but you might miss some valid results. "Stop traversing a path when a static has been found" would also help. If you're still having problems with disk space, you can use the "max different offsets per node" option, but you'll miss lots of valid pointers.
You can try the "First element of pointerstruct must point to module" option, but it might not work depending on the game.
Also, make sure you're letting the stack addresses of the first few threads be handled as static. You can try increasing the limits on these as well a bit if you're still not finding anything. _________________
I don't know where I'm going, but I'll figure it out when I get there.
I've managed to manually find 3 pointer offsets and completed a level 6 scan easily using those found offsets. Not sure yet if the results are good enough (they aren't static) but they work for now.
I can't use code edits because the game seems to load and unload its code to different places (I'm not familiar with how this works but basically things like 'mov ecx, eax', change location after reloading a level)
Anyway, I've read both your sweet guides and maybe AOB scanning is the best solution when the pointer scanning doesn't work out. Although things like health and ammo seem to be miles away from eachother, so I'm guessing I'll need a separate AOB scan for every single setting
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum