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Hacking timer in Football Games

 
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SuspiciousG
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PostPosted: Thu Sep 24, 2015 4:50 pm    Post subject: Hacking timer in Football Games Reply with quote

Hello, everyone! Does anyone know how to hack timer in football games, like for ex. FIFA16 or PES16? Thank you in advance.

Last edited by SuspiciousG on Tue Oct 06, 2015 10:08 am; edited 1 time in total
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lolAnonymous
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PostPosted: Thu Sep 24, 2015 8:20 pm    Post subject: Reply with quote

Try Unknown initial value.... Smile for that u can see some tutorials on Google . just search for cheat engine unknown initial value tutorial....
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aikoncwd
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PostPosted: Fri Sep 25, 2015 1:40 am    Post subject: Reply with quote

Some times, timer values are stored as float/double. Try Value Type = "all" + unknow value. Then use increased/decreased value to find the timer.
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lolAnonymous
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PostPosted: Fri Sep 25, 2015 4:15 am    Post subject: Reply with quote

Yup Aikon is right but first try it in unknown initial value because most of timers are stored in Unknown initial value Smile if u can't find in Unknown initial value then try all....
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STN
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PostPosted: Fri Sep 25, 2015 4:30 am    Post subject: Reply with quote

MasterHacking321 wrote:
Yup Aikon is right but first try it in unknown initial value because most of timers are stored in Unknown initial value Smile if u can't find in Unknown initial value then try all....


Actually that is the same thing as AikonCWD suggested. He just suggested a different "data type", the "search type" is the same. Looks like you were confused about this, hope it clears it up for you Smile

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lolAnonymous
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PostPosted: Fri Sep 25, 2015 6:14 am    Post subject: Reply with quote

Yup Thanks STN Smile
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SuspiciousG
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PostPosted: Sat Sep 26, 2015 2:09 pm    Post subject: Reply with quote

Hmm.. I actually have tried everything that you said, guys, but it doesn't work for me.. Sometimes, by searching the value "unknown initial value" or "increased/decreased", it takes forever to scan the adresses and it freezes my whole pc. Not to mention that in the end, i always get too many adresses. Funny thing is that i can hack the score, but not the timer.

I got a question regarding timer.
Let's say that the timer says 35 : 22.
What do i expect to find in address? 35,22? 35,219235? 35? 35:22? 35 22?
Which one should I expect?

If you have any tips or tricks to get me to the main address faster, pm me! I would be really honored!
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aikoncwd
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PostPosted: Sat Sep 26, 2015 5:29 pm    Post subject: Reply with quote

SuspicousG wrote:
Hmm.. I actually have tried everything that you said, guys, but it doesn't work for me.. Sometimes, by searching the value "unknown initial value" or "increased/decreased", it takes forever to scan the adresses and it freezes my whole pc. Not to mention that in the end, i always get too many adresses. Funny thing is that i can hack the score, but not the timer.

I got a question regarding timer.
Let's say that the timer says 35 : 22.
What do i expect to find in address? 35,22? 35,219235? 35? 35:22? 35 22?
Which one should I expect?

If you have any tips or tricks to get me to the main address faster, pm me! I would be really honored!


Did you used "all" in value type? Use "unchanged value" after using increased/decreased value without unpause the game, it clears a lot of results.

If the game is developed in .net or mono you can try to dissect and let the datacollector do the work.

For your final question: We can't know how a value is stored in memory. Developers can use infinite ways to store data in memory, for example timer = 35:22 can be stored as:

3522 (all numbers together)
35,36666666666667 (total of seconds / 60)
2122 (total of seconds)
array(35,22)
array(3,5,2,2)
...

There are infinite ways to store this data, but in lot of games, developers store timers in seconds or milliseconds. You need to try and guess the value.

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SuspiciousG
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PostPosted: Mon Sep 28, 2015 10:29 am    Post subject: Reply with quote

AikonCWD wrote:
Did you used "all" in value type? Use "unchanged value" after using increased/decreased value without unpause the game, it clears a lot of results.


Yes. Firstly, i set scan type to "Unknown initial value" and then value type to "All". Then, i let timer increase a bit, and chose "Increased" Scan type, and so on.
I don't get it though... If we choose "unchanged value" as u mentioned, aren't we supposed to pause the game, so that the timer stops counting and its value doesn't change?
Can you give me an example of the whole proccess? Let's say that u start at 9:25 and u get your desired address at 25:32. What are the exact steps that u follow to get the final address? Pm me or comment here. I would really appreciate it. Thank you in advance for all your help.
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aikoncwd
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PostPosted: Mon Sep 28, 2015 10:38 am    Post subject: Reply with quote

SuspicousG wrote:
AikonCWD wrote:
Did you used "all" in value type? Use "unchanged value" after using increased/decreased value without unpause the game, it clears a lot of results.


Yes. Firstly, i set scan type to "Unknown initial value" and then value type to "All". Then, i let timer increase a bit, and chose "Increased" Scan type, and so on.
I don't get it though... If we choose "unchanged value" as u mentioned, aren't we supposed to pause the game, so that the timer stops counting and its value doesn't change?
Can you give me an example of the whole proccess? Let's say that u start at 9:25 and u get your desired address at 25:32. What are the exact steps that u follow to get the final address? Pm me or comment here. I would really appreciate it. Thank you in advance for all your help.


Timer = 9:25
pause
first scan -> unknowvalue + all
unpause
Timer = 9:30
pause
next scan -> increased
wait 5 seconds with the game paused, move mouse over game screen, game still paused
next scan -> unchanged value
unpause
Timer = 9:35
pause
next scan -> increased
{repeat till success}

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SuspiciousG
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PostPosted: Mon Sep 28, 2015 10:43 am    Post subject: Reply with quote

Okay. Got it. Thank you very much for your help! Too much appreciated! I will try it and hope it works!
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SuspiciousG
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PostPosted: Mon Oct 05, 2015 3:37 pm    Post subject: Reply with quote

I knew that it wouldn't work by that way... After so may tries, it seems like it's impossible to find the right adress in FIFA16.... I always get around 10.000-15.000 adresses... Never less... This doesn't seem to work... If anyone else has any other tip, please feel free to share it with us.
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HotBloodedHacker
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PostPosted: Wed Oct 07, 2015 1:41 am    Post subject: Reply with quote

SuspicousG wrote:
I knew that it wouldn't work by that way... After so may tries, it seems like it's impossible to find the right adress in FIFA16.... I always get around 10.000-15.000 adresses... Never less... This doesn't seem to work... If anyone else has any other tip, please feel free to share it with us.


Did you just try the unknown increase value?
Sometimes game creators have the time decreasing on the screen which tricks you to search for that but the time is really counting up in the memory.
Also try checking the unranomizer box. Very Happy


Quote:
AikonCWD


AikonCWD, trying all will overwhelm him with too many results. Might be best for him to try each type one at a time using unknown increase value. I haven't tried that challenge yet as I am working on a table for The Legend of Heroes - Trails in the Sky 2.0.6.8, check it out. Smile



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lampuiho
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PostPosted: Sun Oct 11, 2015 12:39 pm    Post subject: Reply with quote

I don't remember exactly which is which but as far as I can recall in PES, time is stored as float while in FIFA, it is stored as an integer
I could be wrong though

And yea, you could try looking at the VC RTTI and see if you could locate the match class in there.
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