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Sight range

 
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herrick92
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PostPosted: Fri Dec 09, 2016 10:52 am    Post subject: Sight range Reply with quote

I wanted to double the sight/vision range. But I dont know the value and where to start. Can anyone give me an idea? Thank you so much
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++METHOS
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PostPosted: Fri Dec 09, 2016 2:16 pm    Post subject: Reply with quote

Presumably, the easiest way to manipulate draw distance is by altering your video settings under options and performing your scans after changing the appropriate settings from within. If there are no such settings to manually adjust, then you may have to resort to sifting through data structures or trying other, more advanced or tedious methods. For data structures, maybe try finding camera coordinates (really not sure, as I've never tried).
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herrick92
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PostPosted: Sat Dec 10, 2016 1:14 am    Post subject: Sight range Reply with quote

Altering video setting only change the resolution(for zoom hack)
The problem is after certain cells object starts to vanish, so I want to make the vision range for example 2x the normal one.
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++METHOS
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PostPosted: Sat Dec 10, 2016 7:59 am    Post subject: Reply with quote

Yes, I understand what you want. Maybe you don't understand what I said. Obviously, you need to change the appropriate video settings. If they are not available, then see above.
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herrick92
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PostPosted: Sat Dec 10, 2016 6:32 pm    Post subject: Reply with quote

lets say after 15 cells objects start to vanish. With 800x600 reso the client cannot see pass 15 cells so objects vanish when they move out of screen but doesnt mean vision range is below 15 cells right?. And when u change the reso to a higher one, u can see mor than 15 range and now u see objects vanish before they move out of screen.

so are you saying that i should scan when its on 800x600 and then change the reso and rescan? imo the range should stay the same, its jst my reso that i cant see pass 15 range
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Zanzer
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PostPosted: Sat Dec 10, 2016 6:42 pm    Post subject: Reply with quote

++METHOD is talking about a FPS and it sounds like you're talking about a RTS.
Find some random other value for the unit and manually look around that address for a sight variable.
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++METHOS
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PostPosted: Sat Dec 10, 2016 7:14 pm    Post subject: Reply with quote

I'm referring to draw distance (visiable distance of objects rendered). Some games have this available as an adjustable setting. Sometimes, it's obvious, and other times, it's built-in as part of an overall, graphical setting.
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