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		| kickclock Advanced Cheater
 
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				|  Posted: Mon Mar 13, 2017 10:34 am    Post subject: bug report in mono dissector |   |  
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				| i'm playing Pixel Privateers and write a table ,but it can't work . 
 look like the problem is the address with "+" .
 is it a bug ?
 
 
 
 
	
		
	 
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		| Viloresi Expert Cheater
 
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				|  Posted: Mon Mar 13, 2017 1:27 pm    Post subject: |   |  
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				| Edit:  could a mod  delete this post? please... I'm sorry LOL before posting my browser didn't load the jpg so I didn't know what the actual question was made for :/... weird 
 
 
 
 If you are talking about the dissect/data structure tool, when there's a pointer that has a "+" on the left, used to expand the list of addresses which it's pointing to.
 YES it is a bug, I've experienced it too... change CE version to 6.4 and you should be fine, I don't know why but 6.6 version crashes when you try to expand pointers (that sometimes are marked has pointers, but actually aren't)
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		| kickclock Advanced Cheater
 
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				|  Posted: Mon Mar 13, 2017 6:19 pm    Post subject: |   |  
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				| ok, i explain it . 
 in mono dissect , the address is
 Ship+<ScaleShipEventChanceSometimeInTheFuture>c__Iterator76:MoveNext
 
 but when i use this address in AutoAssemble script, ce says can't find address.
 
 
 so i report this bug.
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		| pellik Advanced Cheater
 
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				|  Posted: Mon Mar 13, 2017 10:06 pm    Post subject: |   |  
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				| Try using a template and copy the definition exactly the way it does it. |  | 
	
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