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DeniedAnal How do I cheat?
Reputation: 0
Joined: 12 Jun 2015 Posts: 6
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Posted: Tue Jul 14, 2015 11:14 pm Post subject: Mono Option in ce |
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With some games i mess around with ce there is an Mono tab which i'm not sure what it does and what can it be used for.
Can anyone tell me what it is or give some kinda a tutorial on it?
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Dark Byte Site Admin
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Joined: 09 May 2003 Posts: 25779 Location: The netherlands
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Posted: Wed Jul 15, 2015 3:48 am Post subject: |
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It allows you to find the ingame names for variables and methods.
It also allows you to jit in methods that haven't been jitted yet, disassemble it at IL level and some other extra's. But the main thing is that structure dissect can give a really useful list of variables when dissecting a structure
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Rudo Advanced Cheater
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Joined: 27 Jun 2015 Posts: 80
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Posted: Wed Jul 15, 2015 4:12 am Post subject: |
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Can I have some sort of video tutorial to show how to mess around with this awesome-looking feature, sir?
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aikoncwd Grandmaster Cheater
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Joined: 21 Dec 2012 Posts: 591 Location: Spain (Barcelona)
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Posted: Wed Jul 15, 2015 4:50 am Post subject: |
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Rudo-kun wrote: | Can I have some sort of video tutorial to show how to mess around with this awesome-looking feature, sir? |
I want it too, some times, I get descripted symbols under structure dissect, but some times it doesn't work. Would be nice if we can learn how to use all the options of monoplugin
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25779 Location: The netherlands
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Posted: Wed Jul 15, 2015 5:10 am Post subject: |
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for mono you have to activate it first. (it's intrusive)
once it's active it will fetch data when you look at memory and dissect structure, as long as no debugging is going on.
Setting any form of breakpoint will disable it's functionality until the breakpoint is removed. (if a breakpoint where to trigger while CE is waiting for the injected mono thread to return data, it'd enter a deadlock state)
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Rydian Grandmaster Cheater Supreme
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Joined: 17 Sep 2012 Posts: 1358
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Posted: Wed Jul 15, 2015 5:15 am Post subject: |
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The Data/Structure Dissection thing works with it in 6.4, find the base address of a structure and tell CE to make a new structure off of that and it'll pull in all the data.
AikonCWD wrote: | I want it too, some times, I get descripted symbols under structure dissect, but some times it doesn't work. Would be nice if we can learn how to use all the options of monoplugin | http://forum.cheatengine.org/viewtopic.php?t=582697
Multiple ways to reload stuff in there.
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Dark Byte Site Admin
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Posted: Wed Jul 15, 2015 5:31 am Post subject: |
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Mono support is different from .net
While in .net you have to reload the symbols, that's not needed for mono, as it fetches the data realtime instead of based on a snapshot.
(and referencing a method that hasn't been jitted yet, will autojit it for you)
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Rydian Grandmaster Cheater Supreme
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Joined: 17 Sep 2012 Posts: 1358
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Posted: Wed Jul 15, 2015 3:40 pm Post subject: |
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I was under the impression that Mono was an open-source implementation of (an older) .NET library/runtime? Does it actually function that differently or is this because CE can load it differently?
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Dark Byte Site Admin
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Posted: Wed Jul 15, 2015 4:59 pm Post subject: |
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Mono provides better/easier to use inspection and control function as opposed to MS's .net
Microsoft's .NET also provides some useful profiling functions, but they require environment/registry edits and restarting of the game, while mono does not require that
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