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Tutorial - Step 6 Error

 
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mrdamm
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PostPosted: Wed Jul 08, 2015 11:16 pm    Post subject: Tutorial - Step 6 Error Reply with quote

Hi.

I'm a big fan of Cheat Engine since it's early versions. I always used the "simple" way to find/modify game numbers, but now I'm going to learn other advanced ways to do it, since some games have implemented hard ways to prevent you to modify these values. For that, I was trying the CE tutorials. At step 6 I noticed a little "error" in the tutorial. In the part that says:
Quote:
First find the address of the value. When you've found it use the function to find out what accesses this address.

I guess it should be "writes" instead of "accesses", since there are different results finding both. Using "Find out what accesses this address" always gives me 4 results, while "Find out what writes to this address" gives me one. That really confused me when I used the "accesses" one, while it was very easy to accomplish using the "write" option.
Well, I hope I didn't said any crap here, since I'm a complete newbie on this yet. If not, a correction on the tutorial text would be nice for the new users.
Cheers.
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aikoncwd
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PostPosted: Thu Jul 09, 2015 2:03 am    Post subject: Reply with quote

Using F5 (find out what access) or F6 (find out what writes) dumps different results.

F5: Will show any opcode that access (read or write) to the address
F6: Will show any opcode that modify (writes) to the address

If you want to code a script that dumps the player structure, you should use any opcode (that is not shared) from the F5 window, because that opcode will instant dump the information. If you do the same but with an opcode that writes, the script will only works when that address is modified. In some game you will need F5 or F6, depending on your coding methods.

Thats why F5 show more opcodes than F6, but any opcode from F6 option will be showed under F5 option

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Dark Byte
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PostPosted: Thu Jul 09, 2015 2:16 am    Post subject: Reply with quote

Find what writes is useless for pointers as they may not change while the game is running (the value changes, but not the pointer)
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