Xtensity Newbie cheater
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Joined: 15 Mar 2010 Posts: 11
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Posted: Thu Jun 11, 2015 7:59 am Post subject: Need suggestions for how to go about finding collision funct |
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(before it's asked, yes I have read every single post pertaining to noclip/collision on both this forum, elitepvpers, ownedcore, along with some other websites, none have been any help)
I have been playing with this game (to be unnamed) exhaustively trying to find the functions responsible for object/world collision, but to no avail. With over 300 game crashes from all the codes I've noped in experiments. So far I have the static pointers for my characters XYZ values. In spite of tons of experimenting, running into walls, other NPC's, I cannot find any sort of boolean value responsible for collision with any sort of object. I suspect wall collision is the same as world collision. Almost all of the codes that have to do with "what accesses" the XYZ coordinates have to do with rendering.
Here are some things I did manage:
I can teleport out of bounds of the map, and fly around by using the fly enabler I found, if I disable the "correcting functions" that bounce me back to my location, for the XYZ, but whenever I try to re-enter the map it instantly locks my view at the place where I was last above the map, and locks my character controls. And that's whether I try to teleport back above the floor or physically try to fly through the floor.
Can anyone provide suggestions on how I might go about finding the functions for object/world collision? Based on some wow-posts I found on other forums, I would be looking for some sort of compare function in the assembly leading to a jump.... all of these that I experimented around the functions responsible for character location either did very little nothing or crashed my game (when nop'd, or when changing the jump to a 'jump not')
I have IDA-pro also, but I have no idea how to go about using it with this game to do what I am want to do here.
I've also tried to AA the functions responsible for changing the XYZ values, but to no avail. Disabling any of these 3 respective functions only prevents me from moving on that particular axis.
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