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need help to hook sound

 
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qwerty2107
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Joined: 01 Mar 2015
Posts: 2

PostPosted: Thu Jun 04, 2015 1:24 am    Post subject: need help to hook sound Reply with quote

Hello, please help to find error(s) in CE script (DOTA 2:)
I am trying hook access to sound ability, but the game crashes with playing any ability :(
Code:
[ENABLE]

aobscanmodule(pudghook,engine.dll,FF FF FF 8B C8 2B D1 90 8A 0C 02 84 C9) // should be unique
alloc(newmem,$1000)

label(return)
label(mismatch)
label(match)


newmem:
  db 'hook_retract_stop.wav'  // string to compare
  pushad
  cld
  mov     ecx, 14
  lea     esi, [edx+eax]  // [edx+eax] pointer to name sound file
  lea     edi, [newmem]   // [newmem] pointer(?) to constant db 'hook_retract_stop.wav'
  repe    cmpsb
  jne     mismatch        //game crash in any case
match:
  push 0
  push 0
  push 0
  push 0x56
  call 74BB02BF //WinApi keybd_event function (Key 'V' Down)

  push 0
  push 0x02
  push 0
  push 0x56
  call 74BB02BF // (Key 'V' Up)

  push 0
  push 0
  push 0
  push 0x56
  call 74BB02BF // (Key 'V' Down)

  push 0
  push 0x02
  push 0
  push 0x56
  call 74BB02BF // (Key 'V' Up)


mismatch:
  popad
  mov cl,[edx+eax]
  test cl,cl
  jmp return

pudghook+08:
  jmp newmem
return:
registersymbol(pudghook)

[DISABLE]

pudghook+08:
  db 8A 0C 02 84 C9

unregistersymbol(pudghook)
dealloc(newmem)



dotaHook.CT
 Description:

Download
 Filename:  dotaHook.CT
 Filesize:  3.13 KB
 Downloaded:  493 Time(s)

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Dark Byte
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Joined: 09 May 2003
Posts: 25854
Location: The netherlands

PostPosted: Thu Jun 04, 2015 5:22 am    Post subject: Reply with quote

jmp newmem will execute "hook_retract_stop.wav" and i doubt that is valid code
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mgr.inz.Player
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Joined: 07 Nov 2008
Posts: 4438
Location: W kraju nad Wisla. UTC+01:00

PostPosted: Thu Jun 04, 2015 5:34 am    Post subject: Reply with quote

added:
- code: and label(code)


modified:
- from jmp newmem to jmp code


Code:
{ Game   : dota.exe
  Version:
  Date   : 2015-06-04
  Author : Dima

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(pudghook,engine.dll,FF FF FF 8B C8 2B D1 90 8A 0C 02 84 C9) // should be unique
alloc(newmem,$1000)

label(return)
label(mismatch)
label(match)
label(code)


newmem:
  db 'hook_retract_stop.wav'  // string to compare
code:
  pushad
  cld
  mov     ecx,14
  lea     esi,[edx+eax]  // [edx+eax] pointer to name sound file
  lea     edi,newmem     //
  repe    cmpsb
  jne     mismatch        //game crash in any case
match:
  push 0
  push 0
  push 0
  push 0x56
  call 74BB02BF //WinApi keybd_event function (Key 'V' Down)

  push 0
  push 0x02
  push 0
  push 0x56
  call 74BB02BF // (Key 'V' Up)

  push 0
  push 0
  push 0
  push 0x56
  call 74BB02BF // (Key 'V' Down)

  push 0
  push 0x02
  push 0
  push 0x56
  call 74BB02BF // (Key 'V' Up)


mismatch:
  popad
  mov cl,[edx+eax]
  test cl,cl
  jmp return

pudghook+08:
  jmp code
return:
registersymbol(pudghook)

[DISABLE]

pudghook+08:
  db 8A 0C 02 84 C9

unregistersymbol(pudghook)
dealloc(newmem)

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