Posted: Mon Apr 27, 2015 12:31 am Post subject: Custom Trace
I'm trying to trace a function in a game that is quite long. I'm already doing 100,000 instructions, but most of these are wasted on system/MSVCRT/MSVCP functions. Is there any way that I can make CE step over these functions but still step through game funcs? I'm fluent in Lua, so I can write some functions to check what module they're in, but I didn't see anything on the wiki to actually implement them into a trace.
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