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Assassin's creed Unity-a working but infantile approach

 
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danrevella
Master Cheater
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Joined: 11 Jun 2008
Posts: 292

PostPosted: Wed Apr 01, 2015 5:58 am    Post subject: Assassin's creed Unity-a working but infantile approach Reply with quote

Hi
I have read many proof post about unity, black flag and rogue (in the table section)!!!
I must give my congratulations for the very proof approach, BTW I have not the intelligence necessary to understand and applicate the full procedure.
So i would like utilize a more simple approach for getting f.e. infinite medicine in Unity v.1.4 in a way utilizable by a newbie like me.
I'll describe the procedure I utilize to get infinite medicine, what I need is a help to automatize this procedure.

Medicine are stored in simply numeric 1 byte form, not encoded, so it's so easy locate it with a simply "exact value" research, but the problem is that every time i dead or when I start a new mission the location vary...
A search for pointer (as in many other occasions) fails (maybe this depend by my incapacity in utilize the right way...); other: search for pointer is also a waste of time, sometimes many and many hours...
So I have think about setting a breakpoint then performing a code-injection......... Sad( NOT possible if you try to modify a single byte in the code section, the game crash immediatelly...

Setting CE debug options with weh debugger, let me set a breakpoint on the code (who is fix and not variable), so when I utilize a medicine I may retrieve the right location (even after dead or after starting new mission) who is locate (when breakpoiny is reached) at [REAX+28], so all I have to do is an editing of the medicine table I just saved editing the adress to the new location I have retrieved at [REAX+28].

It is not a so long operation: but with the power of lua, is it possible write a script performing the follows:
-) setting of an hotkey
-) attach debugger at the process
-) set a breakpoint to addres:fe. AU.exe+147fd
-) when breakpoint is reached save the value of REAX in a variable
-) auto-modify the table medicine changin address to value of REAX+28
-) detach debugger (no longer needed)

So now my table is upgraded and I may prosegue my game with infinite medicine again.....

Please excuse for my terrible english.
I also have try to solve myself looking at many other post, but I was not able in understanding some concepts.

Many thanks to all people who wanna help me.
If necessary I may upload a video with the demostration of what I perform..

Happy 1^ Avril to all.... plese remember: today CE expire........
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