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vng21092 Grandmaster Cheater
Reputation: 15
Joined: 05 Apr 2013 Posts: 644
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Posted: Sun Mar 22, 2015 1:57 pm Post subject: Size of cheat table? |
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I'm curious as to why my cheat tables are so huge. I have a table with just one script on it, and it's somehow 65kb. I've removed data structures and cleared all user defined symbols so... what am I missing?
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hhhuut Grandmaster Cheater
Reputation: 6
Joined: 08 Feb 2015 Posts: 607
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Posted: Sun Mar 22, 2015 2:17 pm Post subject: |
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Perhaps it also saves the results from the "dissect code" option or all found strings ... just open the CT-File with notepad and look what section is so huge
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vng21092 Grandmaster Cheater
Reputation: 15
Joined: 05 Apr 2013 Posts: 644
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Posted: Sun Mar 22, 2015 2:19 pm Post subject: |
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is there any way to clear it within cheat engine?
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hhhuut Grandmaster Cheater
Reputation: 6
Joined: 08 Feb 2015 Posts: 607
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Posted: Sun Mar 22, 2015 2:44 pm Post subject: |
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The dissect code things? I don't even know if they're saved in a CT like the dissected structures ... Did you open the table with notepad? That way you can easily see which section is 65kb big.
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vng21092 Grandmaster Cheater
Reputation: 15
Joined: 05 Apr 2013 Posts: 644
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Posted: Sun Mar 22, 2015 2:56 pm Post subject: |
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Yep, just looked at it. Well here's the thing, the one script used to be part a whole table, with a whole bunch of other scripts. I deleted them all but the one for the purpose of uploading a single script, but looking at it in notepad now, it seems the OLD scripts are still there (which explains the size, thanks). But the question is... how do I clean it? Does CE have some feature of removing this stuff? I'm not so good with XML so I don't wanna start deleting chunks and ruining the table. Its basically a whole sequence of these till the end Code: | <CodeEntry>
<Description>Change of subss xmm0,[rcx+1C]</Description>
<Address>7FEDFD17795</Address>
<ModuleName>FC64.dll</ModuleName>
<ModuleNameOffset>8C7795</ModuleNameOffset>
<Before>
<Byte>F3</Byte>
<Byte>0F</Byte>
<Byte>10</Byte>
<Byte>41</Byte>
<Byte>18</Byte>
</Before>
<Actual>
<Byte>F3</Byte>
<Byte>0F</Byte>
<Byte>5C</Byte>
<Byte>41</Byte>
<Byte>1C</Byte>
</Actual>
<After>
<Byte>0F</Byte>
<Byte>54</Byte>
<Byte>05</Byte>
<Byte>2F</Byte>
<Byte>C8</Byte>
</After>
</CodeEntry> |
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Dark Byte Site Admin
Reputation: 470
Joined: 09 May 2003 Posts: 25788 Location: The netherlands
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Posted: Sun Mar 22, 2015 3:02 pm Post subject: |
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go to advanced options in the bottom left and delete them there
or just use notepad and remove the CodeEntries section
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vng21092 Grandmaster Cheater
Reputation: 15
Joined: 05 Apr 2013 Posts: 644
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Posted: Sun Mar 22, 2015 3:07 pm Post subject: |
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ahh there we go, that did it, Thanks DB.
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