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Blitzish How do I cheat?
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Joined: 12 Mar 2015 Posts: 4
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Posted: Thu Mar 12, 2015 3:31 pm Post subject: How to modify a pointer so it works with all process names? |
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So, I have a pointer like this: "programname.exe"+007ED788
Problem is, the pointer is made for a wide variety of processes, so I have to update the program's name every time I change processes.
Is there any way to fetch the process name like just changing the pointer to currentProcess+007ED788 or something? Or maybe someone knows of a solution with auto assembly or lua? Thanks. |
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hhhuut Grandmaster Cheater
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Joined: 08 Feb 2015 Posts: 607
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Posted: Thu Mar 12, 2015 3:55 pm Post subject: |
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Actually this is not a pointer but just an address (the process's base plus the offset 007ed788) ...
What do you mean by "wide variety"? What do want to do with this address?
Usually a game's/program's EXE name is always the same... |
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Blitzish How do I cheat?
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Joined: 12 Mar 2015 Posts: 4
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Posted: Thu Mar 12, 2015 4:41 pm Post subject: |
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Okay well the address is part of a pointer anyway. The pointer is to target a value for a variety of games under the same engine. The program name is always different, so I'd like a pointer that works for all programs. |
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hhhuut Grandmaster Cheater
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Joined: 08 Feb 2015 Posts: 607
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Posted: Thu Mar 12, 2015 4:47 pm Post subject: |
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Hm, could you probably give an example ? |
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Rydian Grandmaster Cheater Supreme
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Joined: 17 Sep 2012 Posts: 1358
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Posted: Fri Mar 13, 2015 11:54 am Post subject: |
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If the engine is the same then the entrypoint will be the same, so just replace "gamename.exe+12345" with the actual address?
Copy that address, open the memory browser, go to the code viewer and go to that address. Then in the Tools or View menu uncheck "Show Module Addresses" to see the current address. _________________
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