There's simply a block of 0's that changes to 1's when an animation is playing. When you lock them at 0 it allows you to perform another animation before the other one is finished.
There's simply a block of 0's that changes to 1's when an animation is playing. When you lock them at 0 it allows you to perform another animation before the other one is finished.
Try making a simple script using READMEM (AA) or readbytes and writebytes (LUA), or create an address list entry of type "array of bytes" large enough to blanket your memory region. _________________
A nagy kapu mellett, mindig van egy kis kapu.
----------------------
Come on...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum