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KaoticKelly How do I cheat?
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Joined: 15 Jan 2015 Posts: 5
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Posted: Thu Jan 15, 2015 2:42 am Post subject: Can someone help me understand this? |
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Hey, I'm new here but not new to the hacking world. I am having trouble with an unmentioned game I am working on. The problem I am having is that certain values, I can locate, modify, and even temporarily freeze or add. I'm running into a problem with them relocating shortly after. I have traced them and tried to rescript, but each time it is modified it mov's itself again. I want to know is there some way I can insert a blank script or something so that I can designate where these values are moving to? Or any way to stop them from moving all together? Thanks, and see you in game, kelz ♡
Ps, kik Kellykaotic if it's easier to explain there.
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zm0d Master Cheater
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Joined: 06 Nov 2013 Posts: 423
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Posted: Thu Jan 15, 2015 10:22 am Post subject: |
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KaoticKelly wrote: | The problem I am having is that certain values, I can locate, modify, and even temporarily freeze or add. |
You found the wrong values. Probably a copy or the displayed value of your interesting value...
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KaoticKelly How do I cheat?
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Joined: 15 Jan 2015 Posts: 5
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Posted: Thu Jan 15, 2015 10:46 am Post subject: |
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It very well may be just the values of the dispatch amounts. Any ideas as to where true values are hiding? CE seems to keep going to these same ones.
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zm0d Master Cheater
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Joined: 06 Nov 2013 Posts: 423
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Posted: Thu Jan 15, 2015 10:57 am Post subject: |
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try different data types and go with Unknown initial value=>Changed/Unchanged scans. Maybe your real value is e.g. encrypted with XOR. Also using the "Find out what accesses this address" to your wrong value might help. You could determine the function that deals with your real value, too.
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KaoticKelly How do I cheat?
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Joined: 15 Jan 2015 Posts: 5
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Posted: Thu Jan 15, 2015 12:09 pm Post subject: |
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Hey, I love your signature lol. Thanks for helping me. I'm really scratching my head on this one. I have tried the unknown initial, changed value method, and seem to end up with these same values. I may be doing something wrong, but I have tried a few times now to see what writes to these values and end up with a crash game. Even setting it to try not to prevent detection it's crashing the game. I'm using windows debugger if that help any.
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zm0d Master Cheater
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Joined: 06 Nov 2013 Posts: 423
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Posted: Fri Jan 16, 2015 4:51 am Post subject: |
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KaoticKelly wrote: | Hey, I love your signature lol. |
Haha, thanks
KaoticKelly wrote: | I'm using windows debugger if that help any. |
TRy use the CE VEH debugger. If that doesnt work, using DBVM and DBVM debugger could work... only if DBVM can run on your system. IF this doesnt work neither, use Page Exceptions as "debugger".
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KaoticKelly How do I cheat?
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Joined: 15 Jan 2015 Posts: 5
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Posted: Sun Jan 18, 2015 3:01 am Post subject: Thanks again for all your help. |
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I tried your varied debugger methods and found my correct values and the true scripts writing them. I am having a new problem now, lol. As I modify them, I can run as normal until that value is normally suppose to make its change and then game crashes. I have tried to nop, also tried jmp and add. Add is hilarious results for a few minutes but inevitably crashes again. Any ideas?
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zm0d Master Cheater
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Joined: 06 Nov 2013 Posts: 423
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Posted: Mon Jan 19, 2015 9:41 am Post subject: |
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I guess one of the following is responsible for your problem:
a) Wrong codepatching, that leads to a wrong computing.
b) The game has some plausibility checks to determine if your said value is in a wrong range.
I'd say it's a), so it would be nice to see the unmodified assembler code and your modification.
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KaoticKelly How do I cheat?
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Joined: 15 Jan 2015 Posts: 5
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Posted: Mon Jan 19, 2015 10:39 am Post subject: could you kik me? |
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I'm actually thinking b) but im not sure
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zm0d Master Cheater
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Posted: Tue Jan 20, 2015 4:58 am Post subject: |
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Anyway... the ebst way would be, that you provide -7 and +7 lines of ASM code from your interesting Opcode... and also how you are going to patch it.
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