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deama1234 Master Cheater
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Joined: 20 Dec 2014 Posts: 328
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Posted: Tue Jan 20, 2015 3:53 pm Post subject: Change fomulars |
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Alright, so, imagine there's a game, and it has a fomular to calculate how much damage the player takes, e.g:
hp = hp - (damage / defence)
so, how would I find that fomular and change it? Is it even possible? I've dabbled in the assembly viewer and it seems possible, I just can't comprehend it, yet.
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Krampus Cheater
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Joined: 22 Nov 2014 Posts: 41
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Posted: Tue Jan 20, 2015 5:25 pm Post subject: Re: Change fomulars |
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| deama1234 wrote: | Alright, so, imagine there's a game, and it has a fomular to calculate how much damage the player takes, e.g:
hp = hp - (damage / defence)
so, how would I find that fomular and change it? Is it even possible? I've dabbled in the assembly viewer and it seems possible, I just can't comprehend it, yet. |
It's definitely possible, though you'd need to have a good understanding of assembly. The best place to learn assembly (I think) is right here on the forum! Look up A Very In Depth Tutorial on Auto Assembler, and after reading that one, read An In-Depth Tutorial on Auto Assembler Extended.
Once you've got assembly down pretty good, start looking at simple programs in the Cheat Engine Memory Viewer (Or in OllyDbg if you have it). It'll give you a better idea of what the structure looks like, and how the flow of a program works. It'll also show you what a function looks like, and by studying them, what they do.
After you understand the way a program looks in Assembly, go back to your game. Find the instruction that decreases you health, and look at the assembly above the mov/sub/dec. You'll probably be able to spot the formula, and if it's not there it's either called before the function, or in a jump above the decrease health instruction.
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deama1234 Master Cheater
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Joined: 20 Dec 2014 Posts: 328
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Posted: Tue Jan 20, 2015 6:05 pm Post subject: |
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| Alright, I'll go read those up then, thanks!
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